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Modeler needed for optimizations of pre-existing models

I'm an indie game developer looking for a modeler to optimize some models for a game I am making called Soul Saga:
www.facebook.com/soulsaga

The game is being made in Unity.

The characters different body parts will be customizable in the game, so different outfit pieces will be mixed together using programming, but will require that the body be separated into sections:

Face
Hair
Torso/Arms
Hands
Hips/Legs
Feet

This task will require the modeler to take the current models then dissect the sections accordingly and seamlessly so that different outfit pieces will combine together.

All unseen geometry will need to be removed.

This task wouldn't require any actual modelling or texturing work, though it may be required to set the UVs back up after editing the models if they become corrupted from the changes.

The models and their different outfits are the following:

soulsaga_female_examples.jpg

soulsaga_male_examples.jpg



Please e-mail me your portfolio and rough price quote to:
mike [at] disastercake.com

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