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UDK Staticmesh lighting Help

Hi, my staticmesh is creating ugly unrealistic shadows when I add separate objects to it.

b88lkj.png
The one on the right is the same one without the separate geometry. I used FBX format for import with Import Tangents and explicit normals on. In Marmoset it looks normal, but UDk gives me this ugly shading.

These are my settings:
x1n044.png

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