Author : Nate Broach


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snow's Avatar
Old (#1)
Hi guys,

When applying vertex colours to my mesh and displaying it in either High Quality or Viewport 2.0 modes, my diffuse texture information does not show. My normal continues to be displayed. If I revert back to Default Quality Rendering, both the vertex colouring and my texture is displayed.

Does anybody know how to get my diffuse to show up in High Quality/Viewport 2.0 when vertex colours are active?

Thanks in advance
Offline , triangle, 346 Posts, Join Date Oct 2009, Location Sweden  
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tristamus's Avatar
Old (#2)
Viewport 2.0 in Maya 2013 is absolutely broken. I know for an absolute fact that it is Autodesk's issue, as going from 2012 to 2013, normals nor other such things are working properly.

Don't attempt to create a shader network in Maya, I suggest going to Marmoset toolbag or just bringing it into UDK, etc, and doing it there.
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Offline , polygon, 647 Posts, Join Date Jul 2008, Location San Francisco, CA Send a message via AIM to tristamus  
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snow's Avatar
Old (#3)
Thanks for the response.

I'm on 2011... and unfortunately I have restrictions and need to display this specific scene in Maya.
Offline , triangle, 346 Posts, Join Date Oct 2009, Location Sweden  
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bugo's Avatar
Old (#4)
Your only alternative would be a hlsl / cgfx shader.
Offline , dedicated polycounter, 1,459 Posts, Join Date Feb 2006, Location Redmond WA Send a message via MSN to bugo Send a message via Skype™ to bugo  
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snow's Avatar
Old (#5)
Okay, thanks for confirming!
Offline , triangle, 346 Posts, Join Date Oct 2009, Location Sweden  
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