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UE4 3D Generalist - Full time In-house - CA

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UE4 - 3D Generalist

Visual Purple designs and builds the next generation of training. Realistic and engaging storylines form the backbone of our training simulations. Replicating ‘real world’ experiences and creative simulation design, resulting in cost effective custom training and education solutions. Using Unreal Engine 4 we bring game based training to many different industries ranging from Defense, Education, Energy, Fortune 100 and Government.

Visual Purple is looking for a 3D Generalist for full time on site work at our San Luis Obispo California Office for Projects (through the end of the year, 6months) with high potential of for additional work after.

The ideal candidate would have extensive experience working with UE4 and Maya in creating games for use in Unreal Engine 4 for distribution across Windows, iOS, and Android. In addition to this the artist should have a desire to work on a wide range of subject matter. The ideal generalist would have a solid understanding and grasp of the Maya and game art pipeline including but not limited to: modeling props, vehicles, characters, and environment pieces, next-gen texturing utilizing Photoshop and the Quixel Suite, rigging and animation, lighting, and implementation into the UE4 engine.

http://www.visualpurple.com/

Position Responsibilities:
• Work with Directors and Leads to create compelling and effective gameplay driven training.
• Ability to stay organized and productive while working on multiple simultaneous projects.
• Work with industry standard asset and project management tools such as Perforce and Shotgun.
• Excellent verbal and written communication skills
• Ability to think critically about projects with the ultimate goal of improving the final product

Position Requirements
• Must have a good foundation in hard surface and organic modeling, texturing, rigging, animation, shaders, and lighting.
• UE4 experience is required
• Direct work experience on game development is required
• Experience with texture & asset optimization is required
• Intermediate or above knowledge of Maya required
• Intermediate or above knowledge and experience using Photoshop, Quixel Suite, Zbrush, UE4, Xnormal, and Microsoft Office.
• End-to-end development of new features from concept to deployment
• Performing continuous integration, configuration management, version control, and testing
• Multi-platform mobile development experience desired
• Excellent attention to detail
• Experience working as part of a small or large team on deadline driven projects.

Position Type:
Full Time – On Site

Platform:
iOS, PC / Windows, Android

Must be able to work in San Luis Obispo
Due to the secure and confidential nature of these projects, outsourcing, subcontracting, and off-site work opportunities are not available.

Please apply by emailing your current resume, a link to your demo reel or website with examples of game ready 3D work, along with a detailed reel breakdown to:
blake.tillery@visualpurple.com.

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