Reply
Reply
 
Thread Tools Display Modes
Evanescfan's Avatar
Old (#26)
NICE loop btw
Offline , line, 92 Posts, Join Date Sep 2011,  
   Reply With Quote

Gemstigma's Avatar
Old (#27)
love the details of the armor...
Offline , vertex, 43 Posts, Join Date Apr 2011, Location Phillippines Send a message via Yahoo to Gemstigma  
   Reply With Quote

Goeddy's Avatar
Old (#28)
well tbh after that killer high poly i was expetcing a bit more from your final model.
its cool and everything, but the diffuse and the render are a letdown.
a bit more then just flat color*AO would have inproved your model in a big way.
also its hard to make an asset shine on a white background.
Offline , triangle, 371 Posts, Join Date Jun 2011, Location germany  
   Reply With Quote

Thousand's Avatar
Old (#29)
hi goeddy! i appreciate your critic, you are 100% right. i would add that it would have been interesting to adjust the proportions to really fit the concept. this ist something that i will do with this character.

during the creation i ran into a common problem: texturing and rendering are the last steps, and my color/spec/gloss-texturing pipeline didnīt live up to the highres and i just didnīt have the time to get that right.

but i am so happy with the rigging and the animation, and all the tools that i have added to my pipeline (xnormal, topogun, marmoset and the mixamo tools) that it was quite a successful project for me.

will post some updates here sooner or later
Offline , vertex, 28 Posts, Join Date Jun 2012, Location Vienna  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch