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Any way of combining multiple materials that are on a single mesh into one?

So I selected a few faces in my model and assigned different materials to them in maya. Actually, its same material just different color. So for my shiny robot, it has some part in red blinn, some in silver blinn, etc. So, in maya I have 2-3 materials per mesh. I wanna just bake the materials into one texture cos it wont be wise to have multiple materials for a single mesh, especially if developing for mobile. Any suggestions on how to achieve this?

A transfer map transferring diffuse info from one copy to another?

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