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LOW-POLY ART

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polycounter lvl 19
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hawken polycounter lvl 19
This is the sweet spot for your low-poly models. Post 'em if you've got 'em!

Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
  • Keep models under 1,000 triangles.
  • Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce; Crocotile3D & Blockbench

Here's a handy list of ways to make your art look right in mainstream 3D software: Low-Poly Art Style Guide

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  • MoP
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    MoP polycounter lvl 18
    Harry, awesome little car!
  • OrganizedChaos
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    OrganizedChaos polycounter lvl 17
    I figure since I had the opportunity to work as a DS character artist for about a year at n-Space before their lay-offs, I could contribute a bit to this thread. Here's a picture containing the characters I made for Hannah Montana the Movie Game for the DS

    dscharacters.jpg
    © 2009 n-Space

    These are models I made when I was first hired and getting used to the restrictions. At that time, all characters were being made with a poly (not tri) limit of 200 and a texture size of 128x64. It isn't my best work, but I don't think it was too bad.

    Once marvel ultimate alliance 2 and call of duty:mobilized come out I might try to post more :)
  • Arakihc
    @ bruceape : nothing behind the leave ? :poly121:



    isadropship02.jpg
    isadropshipdropsoldiers.jpg

    Inspired by a concept art of Xavier Marquis
    Killzoneconcept19.jpg
  • bruceape
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    bruceape polycounter lvl 13
    @arakihc: Hahah, he/she may or may not have gender identity issues. Digging the glow on the texture for the dropship
  • MoP
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    MoP polycounter lvl 18
    Very cool stuff, Arakihc!
  • drunknbass
    man some of this stuff is really awesome..
    ive had the damnest time learning maya.
    im an ex graphic designer who programs and makes games now and after knowing my way around PS like the back of my hand i get so mad everytime i get 1/2 way through a model(low poly) and it looks like crap.
    If anyone is in socal area (la, oc) and would let me sit in over their shoulder one day id be glad to pay you. or maybe we can work on an iphone game together :P
  • hawken
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    hawken polycounter lvl 19
    Very cool stuff Arakihc, I seriously cannot wait for this game and I'm glad to see the production is being speeded up.

    At first I presumed the drop ship was a parody on the killzone 2 drop ship (yeah, like that game has much originality in it's bones, but hey I still waste a lot of time blasting stuff away in it)

    beefier wheels might help it fit into the style a little more
  • Red Handed Gamer
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    Red Handed Gamer polycounter lvl 10
    A childhood favorite of mine.

    MMPR_beautyShot.png
    MMPR_textureSheet.png
    MMPR_wireframe.png

    Female mesh: 340 tris
    Male mesh: 334 tris
    Tommy mesh: 350 tris
    All textures: 128x256
  • Rorkimaru
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    Rorkimaru polycounter lvl 10
    A childhood favorite of mine.

    MMPR_beautyShot.png

    I loved the Power Rangers! This is awesome :)
  • mrmmaclean
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    mrmmaclean polycounter lvl 8
    @Arakihc, that scene is amazing! I want to see more!!!!! :)

    @Red Handed Gamer, holy crap, dude! I'm loving the super deformed look! :thumbup:
  • odium
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    odium polycounter lvl 18
    God I uased to have such a boner for Kimberly...

    Awesome Rangers man!
  • bruceape
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    bruceape polycounter lvl 13
    Red Handed Game, that is so freakin awesome.
  • conte
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    conte polycounter lvl 18
    Harry, that's supercool
  • Bruno Afonseca
    Racer445 wrote: »
    Indeed.

    But then if this over-the-top animation is gonna be seen frequently by players, it might get tiresome. Not that I don't like it, because I do. But that kind of animation suits better those guns you rarely get ammo for and you save them for special occasions (like the 357 on half-life games).

    Great model btw. I'd love to see the texture sheet
  • JohnnySix
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    JohnnySix polycounter lvl 16
    Just practising from what's laying around my desk. :P

    Pint_and_Fags_by_JohnnySix.jpg

    Fag box - 28 Tris

    Pint - 116 Tris

    Fag 68 Tris

    Textures 256^2 + 1bit alpha on fag box.
  • hawken
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    hawken polycounter lvl 19
    sure is a lot of space in those ciggie boxes. There's 19 cigs in there, but looks like several have been taken out.
  • Harry
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    Harry polycounter lvl 13
    a bit more work on this, some screens in HL1 engine (i had an idea for a way to fake a glass effect without any shaders in HL1 and wanted to test it)

    ingamep.jpg

    oh and flats so far
    trablight256.gif
    trabwheel.gif

    soon i'll do colour schemes - (it's a trabant but it's yet to be a himmelblauer trabant)
  • rollin
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    rollin polycounter
    thats a really cool trabi
  • attattattack
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    attattattack polycounter lvl 8
    Love your Killzone theme models Arakihc,

    cute and cool!
    keep them coming!
  • Harry
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    Harry polycounter lvl 13
    rollin wrote: »
    thats a really cool trabi

    All trabis are cool, but from a true kraut that's a compliment!
  • Art-Machine
    Arakihc that was freakin' awesome. Looks like Advance Wars if it was in 3D on the DS.
  • LEViATHAN
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    LEViATHAN polycounter lvl 11
    A childhood favorite of mine.

    MMPR_beautyShot.png
    MMPR_textureSheet.png
    MMPR_wireframe.png

    Female mesh: 340 tris
    Male mesh: 334 tris
    Tommy mesh: 350 tris
    All textures: 128x256

    Could paint some reflections on the visors
  • Frump
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    Frump polycounter lvl 12
    Inspired by this thread I made a quick Silent Hill Pyramid Head, 464 Tris. I think I will use the extra tris to make some more cuts into the draping part and give it a more interesting silhouette.

    pryamid.jpg
  • Rorkimaru
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    Rorkimaru polycounter lvl 10
    Frump wrote: »
    Inspired by this thread I made a quick Silent Hill Pyramid Head, 464 Tris. I think I will use the extra tris to make some more cuts into the draping part and give it a more interesting silhouette.

    pryamid.jpg

    As a major SH fan I've to say that I loves me some pyramid head (but only in SH2, all other references didn't make sense, neither does his revised back story)

    Anyway *tries to avoid the Pyramid Head rant* the geometry is great but your proportions are rather off. He is recognisable but loses a lot of his impact. The waist should be thinner, the skirt more flared and shorter, his calves thiner and more tapered and the point of the helmet should come down a bit more and it has a bend in it.

    Here's an image you could use to tweak them a bit. (I hope I'm not being rude it's just that this is one of my favourite characters across all genres and mediums)

    PyramidHead.pngsh2_pyramid_head.jpg
  • dactilardesign
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    dactilardesign polycounter lvl 10
    enemship4.jpg
    enemship5.jpg
    enemship6.jpg
    spaceship.jpg

    the models for Orion wars, iPhone.
  • Frump
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    Frump polycounter lvl 12
    Rorkimaru, haha I appreciate your enthusiasm. I wasn't really trying to be accurate to the design, just to make it recognizable and how I wanted it. I will see if I can't make it more accurate to the design at least for the loss of impact that you mentioned. A hard thing to do with limited tris.

    Besides, in SH2 you fight multiple Pyramid Heads at once, and if it wasn't constrained by the fact that it's a game and they both use the same model, I like to think there would be more than one Pyramid Head. Like you said, there are the movie and other variations too.
  • Rorkimaru
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    Rorkimaru polycounter lvl 10
    Frump wrote: »
    Besides, in SH2 you fight multiple Pyramid Heads at once, and if it wasn't constrained by the fact that it's a game and they both use the same model, I like to think there would be more than one Pyramid Head. Like you said, there are the movie and other variations too.

    The thing is that pyramid head is a part of James. At the end there is Red PH (New blood, Maria's death) and Brown PH (old blood, Mary's death) representing his thoughts of the deaths of Mary and Maria.

    Pyramid Head's silhouette is noticeably phallic. He is basically a giant walking penis who represents James' sexual frustration during Mary's last year of life when she was so ill that as a couple they were celibate. Maria is an eroticised version of Mary which James desires because of how long he spent with Mary unable to connect with her physically.

    Silent Hill two has the richest and most mature metaphoric imagery I've ever seen in a game which is why it stands out for so many from the series. For instance the sexualised enemies also reference James' frustrations. In SH1 the nurses werent "sexy" they were in fact hideous. Because SH2 was more internal then mythical and occult they altered the appearance of the enemies for James.

    Unfortunately the imagery and enemies in SH2 were so successful that the sequels became like bad fan fiction. I say Pyramid head shouldn't make cameos because he is a part of James. He exits in his psyche alone. Because he is a part of James (a part which destroyed itself when no longer needed, hence the double PH suicide) he shouldn't appear without James and simply doesn't exist outside of his mind and his "Silent Hill". The nurses should have also returned to the less sexualised forms but again they were so successful and iconic that the bad fan fiction symptoms took over.

    I know I'm getting very into details that a lot of people don't really care about but the attraction/repulsion motif of SH2 is what set it apart from all other games. The sequels are like cheap knock-offs... like jaws sequels. The depth and layers to Silent Hill 2's design and the way that the carnal imagery really haunts you is a masterpiece and something I hold dear to my heart. Its a gripping fear that touches you in a way no other game has managed which is why it's so important to me. It's silly to some but so is appreciation of poetry, songs, movies etc to others.

    You say that you like to think there is more than one pyramid head, in [game] reality there aren't any. He's just a guilty murderer's imaginary friend.


    Anyway, back to being on topic, I'm sorry I tend to lose track of myself when certain games are concerned. I only pointed out the proportionality because I figured that you were going for an exact match like the Team Fortress models or the Assassins creed ones earlier in the thread. The character Pyramid head has been stylised in every way imaginable in his fan art so of course you should make him the way you want him! I just made a bad assumption, I wasn't trying to limit your creativity or expression! (Sorry :()
  • Yngram
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    Yngram polycounter lvl 8
    I haven't modeled anything in a long while and got inspired by renderhjs's race game thread. This turned out looking more cell shaded than planned. I should probably spend time making some reflections or something.

    fc3s_rx7_model-texture.jpg
    fc3s_rx7_turntable.gif
  • Mercury
    Here's my texturing practice on lowpoly head.

    wiphead.png

    Model is made by Ilja Japhir Kocken( great LP artist :thumbup: ), texturing is dane by me...
    Also first post here ! :poly124:
    I'll finish him soon :)

    C&C are welcome ...
  • Chunkey
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    Chunkey polycounter lvl 19
    I like it Yngram :)

    Tempted to make an Escort Cosworth this now hehe
  • Yngram
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    Yngram polycounter lvl 8
    Do it man! The Cosworths were sweet cars. We didn't get them here in the US. I like their box shaped style which is perfect for low-poly work. It was like a normal everyday looking car that at the time, had some good performance numbers.
  • Hellmouth
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    Hellmouth polycounter lvl 11
    Felt inspired to make a Pyramid Head myself.

    PH.png
  • Chunkey
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    Chunkey polycounter lvl 19
    Yngram: Yeah they are beasts- I'm a member of the Uk's RS Owner's Club, seen some mental Escos' over here hehe- I've got the RS2000 which is the next step down from the cossie :)

    LOL been building it and it's now 500 tris oops! :P not even done the whale tail or wheels yet either!
  • Red Handed Gamer
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    Red Handed Gamer polycounter lvl 10
    @ Mercury ~ I really like the style you painted the face in, it makes me want to see more characters in that art style. :thumbup:

    I'll assume he's not done by your "I'll finish him soon" line. That being said, either paint some noticeable asymmetry into his face, or unwrap the model again from scratch because the left and right side of his face are almost identical. The empty black space and that strange streak of colors at the bottom of the texture map consists of roughly one third of the texture space, making it wasted space. Also, a lot of your UV edges are hugging the black and making your seams very obvious.

    When you get around to showing us your next update, post the UVs and a wireframe too.

    Hope this helps.:)
  • ghostvillage1
    hi everyone i'm new of this forum (i'm italian so i don't speek good english), i recently finished the 3d model of sir daniel fortesque from medievil 2 but i don't know how to texture it and rigg it can someone of you do it for me? i'm noob and this is my first full model , thank you very much . Tis is my model from megaupload ( no virus been quiet)

    http://www.megaupload.com/?d=VAFHV757
  • ghostvillage1
    hi everyone i'm a new user , i recently finished a 3d model of sir daniel fortesque but i am a noob and i don't know how to texture and rigg it can someone do it for me? i wanto to make a demo of medievil 3 but i need this model finished ! the model has been created in 3ds max 9 (sorry for my bad english but i am italian) this is my model

    http://www.megaupload.com/?d=VAFHV757

    if you need in game image of the model to rip the textures I will send you
  • Arakihc
    Thanks for your comments :).

    I really like the killzone universe and i had fun to create some inspired model from it but i still have some thought about trying to have the same cold colour (like the game) or stay on the color i painted.

    ...

    I saw in some portfolio a texturing head (from Paul Greveson) so i decide to try to make a head to train my skill. :)

    headtest.jpg
  • _Gr9yFox_
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    _Gr9yFox_ polycounter lvl 10
    Your skill looks really trained dude. :)
  • BradMyers82
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    BradMyers82 interpolator
    Hellmouth: Looks really cool! The triangle itself could use some more highlights on the edges though, so they are more clear, and some more fresh looking blood used more sparingly would be cool also. Nice Job!
  • Mercury
    Here's update, was a little busy with same projects, done the hair, and started ear, ... :D

    wiphead2.png


    Red Handed Gamer - tahnks for c&c, the model is made by Ilja Japhir Kocken, and I used his SDK on gameartisans site to test my texturing skills, wasn't texturing for a long time ... :)
    Here's a link if you wona look at model and UVWs
    http://www.gameartisans.org/forums/showthread.php?t=1321

    Arakihc - you rock at LP art ! Keep it up :thumbup:

    C&C are wlcome ...
  • Mercury
  • Arakihc
    @_Gr9yFox_ : always training :)
    @ Mercury : good but the hair in the front looks strange, no ?
  • Japhir
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    Japhir polycounter lvl 16
    mercury: hah fun! unique nose ;).
  • Freidenker
    First of all: I love the stuff shown here very much! There are so much creative and wonderfull done entries. beautiful!

    mercury: I think your model would benefit of a littlebit more "stylized" hair. something more... rough ... extensive (sorry for my bad english. I don`t know the proper word) would fit better to the style of the face. let`s say a littebit comiclike instead of every single hair painted.

    But no offence - if you want to go for a more realistic style then go ahead ;-)
  • Mercury
    Arakihc - Yes it bugs me to now ! :D I must listen to great LP artist :D

    Japhir - Thanks, very very unique nose, hahaha , thanks for great model to test my texturing skills ! :D

    Freidenker - I'll work on it !
  • Chunkey
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    Chunkey polycounter lvl 19
    cossiewires.th.jpg

    344 tris (wheels could lose the inside faces which would bring it right down now I think about it), 512x256 texture with an alpha map.

    Still working on the texture and general uv clear up, had to do some brutal butchering at one point to get polycount down :)

    will update once texture is finished with some proper beauty renders :)

    accidently posted this in the WAYWO? thread :P
  • Neox
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    Neox veteran polycounter
    qArakihc: badass
  • Yngram
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    Yngram polycounter lvl 8
    Chunkey: Cosworth is looking good!
  • Chunkey
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    Chunkey polycounter lvl 19
    Cheers Yngram :) might stick a set of proper cossie alloys on there, those were from the blueprints I used as a base for the texture heh

    Really tempted now to model my RS2000 mk6, it's mostly the same model, just different bumpers and spoiler and losing the wide arches heh... better not tell the gf though, she'll want her modified mondeo (contour over in the US) modelled too hehe
  • renderhjs
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    renderhjs sublime tool
    @Chunkey, nice car but imo. a bit much tris for such a style,

    my suggestions:
    Chunkey_tris_reduction.gif
    below 200 tris would be very possible I think
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