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rotating a noisemaker pattern in zbrush on a UV'd mesh

AtticusMars
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AtticusMars greentooth
I'm trying to make a jacket with a quilted leather panel, so I UV'd the panel in Max and created an alpha for the pattern to apply in ZBrush via noisemaker.

It works great however the angle is wrong, I gather this is because of my UV layout, I've tried to find a way to rotate the pattern within ZBrush but so far I'm at a loss... The angle sliders appear to do nothing. Am I missing something or is rotating the UV's my only option?

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