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Part of my max blockout mesh not right in unreal 4? need some help!

polycounter lvl 8
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Jaston3D polycounter lvl 8
Really new to unreal and when I import my fbx blockout of what I have so far it comes in and part of the railing area isn't how it is in max, its pushed back in unreal. here's some pics

YfsU4qh.png
OWdpYoi.png

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