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Problem with weird shadows

1d3rland
polycounter lvl 6
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1d3rland polycounter lvl 6
Hi

Im doing a modular environment in UE4 and I am currently having some problems with some weird shadows. I don t its my lightmaps because I made sure that my second set of UV is good and in UE4 it is set to UV 1 channel for the lightmap. The size of the lightmap are 256 minimum. Also it looks like my shadows are too sharp they need to be smooth a bit

Here what it looks like. As you can see on the floor the shadows looks weird

weird_shadow.jpg




I have looked at many threads and tried different things but I dont get better results :S. Anyone has an explanation

thanks
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