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LandscapeLayerBlend height blending

polycounter lvl 8
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oxygencube polycounter lvl 8
Hey all. I am trying to use the LandscapeLayerBlend node in conjunction with height blending/masking on my terrain. It seems to be working partially but I am seeing the second texture bleed past the mask. Please see the image. From what I understand I should be able to get a clean mask. Unreal docs show a clean blend mask.

Can somebody help me troubleshoot?

Thx


help_heightblend.jpg
What I'm after....
LB_HeightBlend.jpg

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