Hey all, I'm Leo from Switzerland and I'm 28 years old.
I work as a software engineer but I've been a long time lurker on Polycount and always marvelled at the stuff you guys made. Recently I started toying in UDK to try to make a level for Red Orchestra 2, which is a WW2 FPS. I quickly realised that without getting some skill at modelling to make my own props I would never achieve anything great.
So I've followed several tutorials for 3ds max and now I think I need to start making stuff myself without following instructions to really learn how to model. There are a lot of stuff I don't know about so I hope you guys will be able to give me some advice.
First thing I decided to model and to keep it simple was a mug.
Here is the reference picture I used. Don't laugh!
My first ever model.. Since I don't know what I'm doing I went freestyle, started with a cyclinder and carried on from there. I had some issue with the handle which probably shows, I started doing it with small extrude and trying to get an angle. Then I realized I could extrude along spline and did that for the rest.
Should I use turbosmooth or not? I noticed it smoothed the whole thing nicely, added plenty of geometry.