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Baking cubemaps inside UE4

So, I have this idea. I want to load a scene inside of unreal, and then bake a cube map of that scene, save it out, and load into Toolbag to use as lighting data. The basic idea being you could use the lighting you set up in your level to preview a small prop with relatively close lighting in TB2. I'm not sure how well this will work but I think it could be cool.

The problem is I'm an Unreal noob. I know how to load my own cubemaps into UE4 to use them as IBL, but what I'm wondering is:
1. How to bake a cubemap probe
2. Can I save that cubemap probe out? DDS cubemap format would be fine.

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