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[UDK] Old Dusty Bucket's Hideout

Hey everyone,

After this year's GDC and getting a lot of solid feedback during portfolio reviews; I found that I was lacking a nice hero piece.

With this, I found an incredible Concept by Tung Nguyen that inspired me to recreate in the Unreal Engine.

My goal for this environment is to push a concept based recreation, while experimenting and learning more about next-gen practices. Any feedback along the way is appreciated, as I still have a lot to learn. I am currently working on a mobile title, so I will be working on this environment whenever I have free time.

nhacat1.jpg

Technical Goals:
- Vertex Blending from a tileable 2048 x 4096 atlas
- Implementing DX11 tesselation
- Level building an environment with full collision for an available .exe walktrough
- Utilizing RGBA channels heavily while using external textures sparingly, just to use less textures

Other Inspirations:
- UDK Modular Masterclass - Efficiently Creating an Entire Scene with Tor Frick
- An exercise in modular textures - Scifi lab UDK
- The art from Borderlands, Fallout 3, and Red Dead Redemption

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