Home Technical Talk

How to get rid of the "wireframe" - Curvature Map in xNormal

Hello everyone,
im fairly new in texturing and to have a good base for the gloss map, I created a monochrome curvature map. Well, in the last projects it worked very good, but this time I have some problems.

I get some nasty "wireframe artefacts"

http://www.polycount.com/forum/attachment.php?attachmentid=16135&stc=1&d=1394224942

I know a curvature map is angle based and it is more or less logical to get some grids, but I didnt want them. How to fix it?

Another question - is it necessary to split the mesh ~ called X Pose? ( i didnt know the techincal term for it). As already mentioned, I learnd a curvature map is angle based, so it ignored the rays and any other source of influence, but I get weird seams and pixalted edges where two meshs comes in touch. A good example are the holes on the bottom right corner.

It would be a great amount of work to split them, so i hope it is unnecessary.

Thanks for your help

Replies

Sign In or Register to comment.