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sketchbook: jouste

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polycounter lvl 14
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jouste polycounter lvl 14
hey all! this is gonna keep me drawing, great idea.

i've been on a cyclops kick recently, here's one now, during lunch about 35 mins in sketchbook pro.

oajgdaabg.jpg

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  • jouste
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    jouste polycounter lvl 14
    a combo of sketchbook and some ps. around an hour...
    najhhaabg.jpg
  • pangarang
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    pangarang polycounter lvl 11
    I really like the sense of style and character you've conveyed in your drawings. But on the second piece, I think your placement of the feet kills the 3D illusion you've established with the upper body. Can't really judge you too much on that though, I'm guilty of doing the same thing. Just keep practicing I guess.

    Also, this is most likely just personal stylistic preference, but I'm not a fan of thick outlines. I like rendering form through shading and value - shows you have a clear sense of dimension and how far away something is depending on the value of the shadows you use. In contrast, I feel that the outlines flatten out an image. Do you have any life drawing samples to post up here?

    Just a few minor critiques there. Still, the fact that these took you an hour tops speaks volumes for your capability. Great stuff!
  • jouste
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    jouste polycounter lvl 14
    thanks pangarang, great critiques. i really appreciate it when i get some good pointers from an already established 2d and 3d artist.

    as for life drawings i got a pile but am to brutally lazy to scan them in and crop them so they aren't so obnoxiously massive.

    i'm going to take what you said with the shading as opposed to my ham-handed outlining and see what comes up.

    heres a zombie viking vulture feeder guy. this took me a while cause i did like 5 re-fining layers (still came out looking rough as all hell) but a good learning experience. all in alias sketchbook pro.

    jt_zomvike1.jpg
  • jouste
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    jouste polycounter lvl 14
    during lunch, 20 mins in alias sketchbook pro. i think i'm gonna take this idea further. a pirate with crappy depth perception needs as many pistols as he could uncomfortably carry in order to make up for his handicap.
    jt_pistolpirate.jpg
  • adam
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    adam polycounter lvl 19
    I'd like to chime in and say jouste sits beside me at work and these concepts roughly take him 2.7 seconds each to make.
  • pangarang
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    pangarang polycounter lvl 11
    jouste wrote: »
    i really appreciate it when i get some good pointers from an already established 2d and 3d artist.

    If by "established 2D and 3D artist" you mean a fresh game school graduate waiting tirelessly for the main door of the game industry to open so he can stick his foot in, then I'm your man!

    I think the zombie viking looks great. Took it into photoshop and filled the bg with gray and the silhouette looks good too. The pirate's legs, a little hard to make out what he's wearing there. Kinda looks like a loincloth at first glance, or maybe a sash, or that thing Chun Li wears over her crotchal region. Whatever it is, doesn't really go with the upper body (which looks great, silhouette, pose, and all).
  • jouste
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    jouste polycounter lvl 14
    hey pang, thanks for the feedback on my sketches. the bottom part on the pirate was just some stray scribbles so i really wasn't going for anything in particular. i probably should have either been more lazy than i currently am and not drawing anything.

    and i didn't mean to make you uncomfortable by saying "established" i was meaning that you got your stuff together online in a portfolio which is more than i could ever really say for myself.

    this took the majority of my lunch hour. its like a lizard guy thats swarming with poisonous frogs that hop around and kill guys. the blades are like drenched in dimensional venom and totally blow living things apart.

    about an hour and 10 mins in alias sketchbook pro
    jt_frogged.jpg
    IMG%5D
  • Ferg
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    Ferg polycounter lvl 17
    I love the amount of movement you work into your shapes... good line weight and flow. Great examples of speed-paint concepting, I could see any of them being fleshed out into great characters or scenes.
  • jouste
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    jouste polycounter lvl 14
    thanks for the feedback ferg. i'm pretty much notoriously never done anything. which has severely neutered any idea of a portfolio or anything.

    i think its because i find polishing not fun at all. after i get the rough idea and people get what i wanted to get across i figure i'm all done and move onto something else.

    heres an hour in sketchbook pro. its like a hunter kinda guy who uses a demon's antler on the end of his rifle to channel wicked awesome powers. and that bird is totally telling the guy how it is... in bird speak.

    jt_antler1.jpg
  • BoBo_the_seal
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    BoBo_the_seal polycounter lvl 18
    wow these are really fun. Keep them coming!

    - BoBo
  • jouste
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    jouste polycounter lvl 14
    @ bobo:
    duuuude you are seriously like my favorite character modeler! i'm not even lying. the stuff that you did for titan quest was really great and you bring a lot of style into your models. truly inspiring stuff. so thanks for checking out my scribbles!

    here's a bogey-mage. ad his mount. the idea is that he casts out all these ghost lures (the little crystal things) and catches em up and stores em for magic. he's launching some ghost bats at the moment and his mount is looking none too impressed. i'm actually pretty happy with some of the details and may do up another pass along with some character model type stuff.

    i'm kinda partial to drawing casters and junk cause they can dress like total jack-asses and still tear you in half with a bunch of goofy gestures and magics. i find that you can keep them looking deadly without locking them down with a bunch of crazy weapons and armor (although i love those too).

    a little longer than i would have liked,; about 2 hours in alias sketchbook pro with the talking heads in the background.

    jt_bogey-mage1.jpg
  • pangarang
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    pangarang polycounter lvl 11
    I know i'm probably sounding like a fanboy right now, but really - your concepts are just WOW. The only thing I can really pick apart is your execution, which is pretty darn solid. But I think it'd be cool to see other kinds of drawing that you can do too, different styles like realism, or some of your completed images too. What you've shown here is quite impressive but they all seem to be at the similar levels of completion.

    But yeah, keep up the good stuff!
  • jouste
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    jouste polycounter lvl 14
    @pang:
    thanks for the boost there man, and you're right, my stuff all looks the same at the moment, but currently i'm just trying to get one new image on here a day to keep me drawing. next week (after hopefully seven more images) i'm gonna pick one that's gotten a little more attention than others i'm gonna take it further. and believe me, i'm taking what you're saying to heart, i need to work on my realism and finished concepts as well as these crashy rough ones.

    onto the sketch! i really liked the idea of a lizard centaur thing like in my sketch a couple of posts ago, so i did another one, and i like the idea of him being an awesome sharpshooter. i gave him 4 arms so he can do the single round re-load faster and like gun-juggle between 2 rifles.

    so this guy is like escaping from these dog things that have "pur-evil" (thers an oomla thing above the "U")backpacks on that jack straight into their brain and make them meaner than anything i could ever draw in RL. they have been hunting our lizardy friend with the ferocity of ten million raccoons at a garbage dump.

    and for those people who are gonna come down on me for "ptchow" and "biff" not being viable ballistic sounds; they totally shouldn't because they totally are.

    about an hour and a few minutes in alias sketchbook pro, my crash-artist weapon of choice

    jt_lizman_03.jpg
  • Slingshot
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    Slingshot polycounter lvl 17
    Repeating the above by saying your characters have allot of style. Conveying an emotion in drawling is hard for me but it seems as tho you have got the gift. Nice stuff look forward to more sketchy sketches! Dmn 30min or less I need practice this.
  • RustyFranks
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    RustyFranks polycounter lvl 17
    the images by themselves are great but the commentary before hand is what sends it over the top into awesomeness:poly104:
  • EricElwell
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    EricElwell insane polycounter
    oh, certainly no hate'n on 'ptchow!' and 'biff!' from this guy. Reminds me of Waterson. The commentary, not so much in style. I like the style though. The mount for the bogey mage is cool, the trunks remind me of Gagne's Insanely Twisted Rabbits. (must be the twistiness)

    Well, keep on biff'n and ptchowin for sure!

    chiz chigga pang! wick! wickity-wickle! runk! (apparently, I don't have the touch)
  • jouste
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    jouste polycounter lvl 14
    @slingshot:
    yeah dude just keep grinding out the drawings. i find that sketch swapping really helps get a few images blasted out. i did a few with some friends a while back and would like to maybe get something like that going here.

    @rusty:
    thanks for the boost man always good to hear that people read my stuff ;D

    @eric:
    i must thank you kind sir for directing me too mr. gagne. i've seen some of his stuff before but now i got his name down thanks to you! and i also dug you're face wing angel thing guy. quite the cool beans.

    onto today's sketch: about 45mins over the course of a few sessions (gotta get some tf2 in there somewhere...) i drew "knot-head the stumper". he's this guy that's a tree that carries a big axe thats used to take down anybody who doesn't check out this thread.

    knot-head also is infested with a variety of totally awesome woodland critters like the adorable birds that made a nest in his face and the alfred the confused squirrel, who can't quite figure out why his home in never where he left it last.

    again i pulled a little inspiration from that dimensional venom lizard centaur post (holy crap, i'm such a no-talent hack i actually hack myself) and decided to have some small cool animals that live inside the guy as opposed to swarming all over him.

    i thought it would be really funny to have some goofy looking warrior cleaving the hell out of everything while a variety of tree animals hold on for dear life or throw acorns at enemies or something i don't know...

    jt_knothead.jpg
  • Jaco
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    Jaco polycounter lvl 17
  • jouste
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    jouste polycounter lvl 14
    @jaco: tanks for the boost ;D

    so its a little later than i usually post, but heres one of my favorite characters i've continued to draw.

    he's the sluggernaught, an unstoppable mound of mucusy mayhem. he lashes various things to his giant club (including one poor S.O.B that's still breathing) in order to make it more awesome and deadly.

    i like the idea of something being so slug like and mega strong that a ballista could blow a hole through him and he would just bellow and keep coming at you with a bunch of gnarly chaotic weaponry. he keeps getting more and more sloppy and gross. eventually i'll do something thats a little more complete so i can call this goofy bastard done.

    jt_slugger1.jpg
  • jouste
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    jouste polycounter lvl 14
    hey all, a quick one i did at lunch. took me a bit to get started so around 25mins. more of just an idea. i think if a mage was also in an awesome robot body we would be a true force to be reckoned with. his head's made out of a crystal ball and his socket arm ala mega-man can flip out wands and other magic stuff. that's a series of batteries on his back because that's as far as my understanding of the inner workings of a robot goes.

    again in sketchbook pro. hoping to make my pick of sketch this weekend to take to a moderately "finished" piece.

    jt_robo-mage1.jpg
  • GsKanible
    Jouste, I love your style! all the random noises and such remind me of how I used to doodle
  • MoP
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    MoP polycounter lvl 18
    Haha, great ideas, nice sketches ... fun stuff! :)
  • jouste
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    jouste polycounter lvl 14
    @GsKanible: thanks for the boost man ;D

    @MoP: dude i know you probably get it in piles but your lizard guy was soooo awesome. i love lizardmen and your model reinforced my love for the coldblooded cretins. thanks for dropping by!

    here's snailor the salt-shooter, scourge of the slugmen. i got a bit of a character sheet for the sluggernaut and wanted to do another snail kinda guy. and bows are pretty cool along with spiky shells.

    snailor is also an avid pigeoner, kinda like a falconer but less deadly and more annoying.

    i'll get up the sluggernaut character sheet later on today as i have been slacking off a little to much recently on the drawing side of things :{.

    this took me about 25mins in sketchbook pro.

    jt_snailor.jpg
  • adam
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    adam polycounter lvl 19
    Haha.. I know I told you this 1 minute ago, but that salt shaker cracked me up pretty damn good.
  • Slingshot
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    Slingshot polycounter lvl 17
    Nice slug. Sure would suck if the arrow broke while he was shooting it and he salted himself.
  • jouste
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    jouste polycounter lvl 14
    @brome: glad it brought some sunshine to your day. as i'm writing this you are most likely playing gta4... at home... on a tuesday... you giant jerk...

    @slingshot:
    you know i find it funny that you said that about the salt screwing him up. we carry around guns and crap that can hurt us all the time and nobody ever says, "oh man, what if he shoots his own foot off!" thanks for the boost tho man ;D.


    so here's the 20 minute extravaganza known as "the headsman" me and a small group of people are tossing around the idea of a game where you pilot awesome pterodactyls ala joust and capture flags and frag enemies. anyways i started becoming obsessed with class systems because the beta for tf2 hit pc's everywhere and it was infecting my mind.

    the heads man was a melee specialist that could chop off heads with an axe like an executioner. in another sketch i did of this guy he looks even more apathetic.

    ever since i could dream about flying on a pterodactyl i've been dreaming about flying on a pterodactyl.

    jt_headsman2.jpg
  • Japhir
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    Japhir polycounter lvl 16
    aw that's amazing! I love your style! and all the original -not too detailed but also not to sketchy- ideas you come up with!
    great stuff man, looking forward to more!
  • jouste
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    jouste polycounter lvl 14
    @Japhir: thanks for the boost man, after a quick glance at your page i noticed your wicked low-poly modeling abilities! cool stuff man. i really love the look of low-poly stuff and think it really shows an artists aptitude and efficiency.

    so i just did up a second pass of the headsman because i feel that i needed to try tightening up some of my stuff. so here's another version of the headsman class for shivalry.

    so here's the headsman sharpening his axe and taking a quick break from hardcore decapitation. he is wondering why the birds have taken a break on the face of his dactyl, the dactyl is mad, and fat. the charms on the tail of the pterodactyl are "guilt wards" to ward off any guilt the headsman may feel from killing foes.

    since pterodactyls are so awesome i may do a few more sketches of the other classes before i dive into other things.

    that being said i warn everyone that if they hate riding pterodactyls then should avoid the next few sketches. actually if you hate the idea of riding pterodactyls i think you have some pretty serious issues and should seek some help from a qualified professional.

    jt_headsman_2.jpg
  • GsKanible
    your slug archer is a good concept, but one minor detail is bothering me, and thats how he's holding his bow, the arrow traditionally rests on knuckles of hand holding the bow, for more accuracy, I find it awkward to hold it that way tho cause I'm left handed, I have the arrow rest on my extended thumb, and so far nothing bad has happened to make me want to hold it the other way. Compound bows now have some sort of contraption that holds the arrow steady now as well, lazy bastards.
    Anyhow, like I said, just a small detail I happened to notice, nice idea :)
  • Slingshot
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    Slingshot polycounter lvl 17
    ha ha a fat pterodactyl, sweet! I bet the headsman feeds the decapitated heads to his pet pterodactyl and that's why its fat.

    Sit pterodactyl, now roll over and play dead good pterodactyl! here is a tasty decapitated head!
  • jouste
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    jouste polycounter lvl 14
    @GsKanible:
    well there goes any hope i have of becoming a professional archer drawer :{. thanks for the pointers on the bow and hand placement. i'll take that into consideration when i sketch up another bow guy.

    @slingshot:
    dude thats a really great idea! i'm gonna have to use that in the future when i draw these guys. like after a quick flying swipe the pterodactyl will loop around and gulp the head down. i never even thought of that thanks alot.

    so i've been a little behind due too a buy weekend but i decided to do a heavily armored guy on a flying mount for the shivalry idea. he's like a legendary warrior and flies a dragon.

    now i know what your gonna say. "hey jouste you unbelievable jackass, that's not a dragon, thats a crocodile with bird wings" well i am aware of that. and frankly i'm sick of dragons, but wanted some more flying reptiles so i decided to design my own dragon.

    and before you crazy physics guys get on my ass about the amount of weight those wings are having to lift, let it be known that winged crocodiles are totally magical and awesome and eat the laws of physics for breakfast.

    the dragon is holding a "reaper-bomb" that is used to raze enemy towers and bases. they're made out of a hodgepodge of leftover weapons and scrap iron and would totally ruin your day with a bunch of shrapnel.

    this took a few hours in sketchbook and although its a little busy, its getting
    closer to what i would like to start doing/

    jt_dragoneer1.jpg
  • Japhir
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    Japhir polycounter lvl 16
    very nice stuff! thanks for the compliments too :D.
    Only crit I can come up with is that it's kind of hard to read the shape, it took me a while to figure out how the beast was and to spot it's rider. maybe have a go at making a colored version?
    looking forward to more!
  • kor
    Hey man, love your stuff. Fun sketches !
  • jouste
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    jouste polycounter lvl 14
    @japhnir: yeah dude i totally agree with you, i got too focused on details and didn't even realize how much my sillouette and readability bit it when i spent that much time on a sketch. oh well live and learn.

    @kor: thanks for the boost man! i'm loving your sketchbook. some really great stuff. you're quite the demon with value.

    so here's a rough of one of my older characters that i wanted to re-visit during lunch, her name is gill-o-tina and she's an octupussheadian, a race i totally just made up on the spot. so she's like your generic chick assassin except she can vomit ink all over you and totally gross you out (unless you're into that kind of thing).

    i kept her belted up with knives and a sporty top. sometimes just succumbing to the basic human shape helps me rethink how awful some of my drawings truly are.

    i tried to stay soft and loose so i could potentially take her a little further on a later date. again in alias sketchbook, around 45 mins in 2 sessions.

    jt_gillotina.jpg
  • Slingshot
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    Slingshot polycounter lvl 17
    I looked a your gill-o-tina chick and she made me think man she might look cool with an electric eel whip.
    Ink puking nice!
  • jouste
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    jouste polycounter lvl 14
    @slingshot: another great idea man, consider an electric eel whip in her arsenal for sure! you keep this up and i'll have to crack open your skull with an axe and take a look at what else is swimming around in there, good suggestions as always ;D

    been a bit since i posted due to things beyond my power, but here's a quick attempt at adding some color to one of my images, i kept it pretty loose and wanted to warm up my line work.

    so this is like another type of mounted guy, kind of my version of a manticore but more like a really really ugly lion with bat wings and like super venomous spines on his tail. that guy on top is totally using a magic weapon of some sorts that either barfs lightning or gives really embarrassing hair-cuts, i haven't decided yet.

    i think my next few sketches are going to be a little more functional and on the conceptual side of drawing. kind of my favorite things to work on cause i get to draw those little arrows that point out notes and make it look like a way smarter drawing than i could have completed otherwise.

    jt_shiv_mant2.jpg
  • Ged
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    Ged interpolator
    yes! colour! looks sweeeet.
  • Japhir
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    Japhir polycounter lvl 16
    amazing! love the expression on the face of the "manticore"! definately go with the embarrasing haircut weapon lol :D.
  • jouste
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    jouste polycounter lvl 14
    @Ged:
    thanks for the boost, my coloring has got a loooooong way too go but i appreciated the comments thanks

    @japhir:
    on expressions: i figure all you need to do is get one expression down, do it over and over, on all your stuff, even the things with no eyebrows. this one expression will be used on every drawing you do and as long as you don't tell anyone you'll get away with it forever... wait... goddamnit...

    so over my lunch (20 mins sketch 20 mins color) i drew up another mount, this one is pigasus the hell boar-n, the rider is wielding the fabled "ugly stick" of many jokes and insults of old. this flying boar is really bad ass cause he's been hit by a bunch of crap and is totally not caring.

    i'm a fan of the tusks and the ratty vulture wings, again my colors need a loooong way to go but i feel that you gotta start somewhere, and what better place to start then a hacked together slop fest of chroma.

    pigasuscopy.jpg
  • Slingshot
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    Slingshot polycounter lvl 17
    I am vote for the magical weapon that gives really embarrassing hair-cuts.

    Thanks Thanks allot, now I am craving bacon. If the boar was real that man would need a ugly stick to keep me from turning his boar into bacon right now.

    Only crit: The leg looks like it is floating tho, the brown part looks like the saddle because the guys arms have Grey cloth and the pants are not Grey too. Kind of deceiving.

    Like the color sketches so far.
  • adam
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    adam polycounter lvl 19
    I sit beside this man for 8 hours a day and I swear its like watching Merlin cook up spells. Keep on' keepin' on Jesse.
  • EricElwell
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    EricElwell insane polycounter
    I like how you capture the baddies with very simple forms... instead of random craziness .

    Just curious, you're not doing these for anything in particular? just for fun? This has been a really fun series .. getting me all motivated to try something similar :)
  • adam
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    adam polycounter lvl 19
    Jesse what the hell does your signature say? Surely thats not your name?
  • jouste
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    jouste polycounter lvl 14
    @slingshot:
    man the haircut weapon is getting a lot of attention. i'll have too look into that... and yes, bacon is amazing.

    @ericelwell:
    actually its kind of a pet project i have going on with a really good friend of mine. initially its was going to be a simple game but now its leaning more towards a digital trading card game. which is awesome cause i love tcg's ;D

    but get on drawing stuff right now if that's what your thinking about doing! if this stuff gets you going on something that'd be great! keep me posted on whats happening and maybe we could do a sketch trade or something.

    and yeah i prefer simple shapes cause i'm not a very complicated person

    @brome:
    tanks for the boost dude, and as for my signature i've taken the liberty of noting it in a jpeg at the bottom of this post for those who are interested, like you apparently.

    so i did another quick rider guy because i hate posting in here without an image regardless of quality.

    so this guy's got the fabled "bee helm" basically a bee-hive with two eye holes cut out. with this helmet you get stung a bunch but can control bees and get access to as much honey as you want (i needed an edge over bio-shock). he's also wielding a sword (wow jouste... real original buddy...).

    the mount is the winged crocodile from a few posts earlier. i'm pretty sure its going to go through a few more revisions until i'm happy with it. maybe i should start doing those conceptual drawings like i said i would.

    anyways this took longer than i liked and i like less of it than my other ones, but that's alright cause i learned a lot and got to draw a beehive on some guy's head. and below is my signature broken down for those who give a flying pig.

    jt_shiv_croc2.jpg
    jt_sig.jpg
  • aesir
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    aesir polycounter lvl 18
    been really enjoying your work. I think I'll have to make a simple beast and rider for a few fun animation tests.
  • Slingshot
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    Slingshot polycounter lvl 17
    what! your signature is a cigarette smoking shark? wtf
  • EricElwell
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    EricElwell insane polycounter
    it would make a nice little fish skeleton
  • jouste
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    jouste polycounter lvl 14
    @aesir:
    tanks for the boost man ;D, and i saw your stuff and i think you should totally do an awesome beast rider animation. you gotta do a decent gnashing animation. i swear to god there isn't enough good gnashing animations going around and you may be the person to fix that problem.

    @slingshot:
    damn right its a cigarette smoking shark, is there a problem?

    @ericelwell:
    for sure, it does make a strong fish skeleton. maybe... a little TOO strong...

    so here's another mountable creature idea; yes, you guessed it, its randy the red-nosed pain-deer. these majestic ass-kickers fly without the aid of wings so they can totally punch the crap out of their foes.

    and getting on the business end of those antlers will totally ruin your day, and pain-deer's are also notorious drunkards and are real jerks at parties.

    the rider has got a fly-by slicer shield that can deal some mean damage as well as a bull whip.

    i had fun drawing this guy and really wanted to keep the shapes simple on the mount because after it was noted by ericelwell i really found myself liking the process, plus it means i can barf some colors on it quicker and move on.

    dancing between alias and PS. around 20 sketch and 25 col.

    jt_paindeer.jpg
  • Ferg
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    Ferg polycounter lvl 17
    ah man, so awesome. You inspire me to loosen up my stuff... my art, that is. These latest color pieces are great, you've got a good eye for color. Some kind of LOTR-esque bandit riding a polar moose? Why not. I'd hit it.
  • Jaco
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    Jaco polycounter lvl 17
    That shield, so cool
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