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Exporting textures problems in Mari

RikkB
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RikkB null
I am having problems exporting textures from uv'd meshes in Mari I get strange stretched artifacts when the textures are exported from Mari and they dont load properly on external applications because of the artifact. I unwrap all of my meshes in Modo using the Atlas unwrap method. I have attached an image file to show what exported textures look like. Is there any way to fix this?

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