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Distorted UVs within single face in Maya

Defonten
polycounter lvl 7
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Defonten polycounter lvl 7
Help,

Here's two examples of what I mean. See that visible break in checker texture going diagonally from one corner to another?

And on another example two straight lines (texture) are distorted awfully within a single face boundaries.. Of course I could fix this by supporting those texture lines adding extra edges right on them but that would increase poly count and would.. umm uglify my clean mesh.

How could I possibly fix this?! Thanks!

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