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HP Modeling - Support Loops and Shading

mobpapst
polycounter lvl 4
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mobpapst polycounter lvl 4
Hello guys,

i've seen a post long time ago where this topic was mentioned a bit but iam still a bit confused. Its about placing support loops to get sharp corners or forms in hp models. Many guys are going to tell different types of meaning:

1.
Keep your geometry "rounder" as normal to have good results on the normal map and its totaly wrong to get harsh edges like in reality. The shading pixels you are going to loose by harsh edges are too huge.

2.
Keeping support loops very close and getting harsh edges are ok because you are going to notice it only on a far distance. Especially for hero objects like weapons its not needed to get rounder edges for more shading.


Whats your opinoin (1) or (2) and what would you say is "right" or "wrong"?
I still consider whats the best way and how to deal with it. I hope you can help me on this topic.

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