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created Looking for critique - Animation Walk Cycle
on 06-29-2012 07:33 PM
Hi,
I'm looking for any feedback for this walk cycle. I'm going for a female runway walk. I know there are problems in the legs (pops and such,) but I'm having trouble working them out, and I also am having trouble identifying problems in other area of the animation. I like the front view of it, but I think the side is incongruous, and any help is appreciated.
Thanks for any feedback and consideration.
Here's an update:
http://youtu.be/JePJ91KlE-0
Last edited by amoebanana; 07-01-2012 at 12:49 AM..
Reason: Most updated version added
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, null,
5 Posts,
Join Date Jun 2012,
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Unfortunately, when I click on the video it tells me its private.
Excelsior!
ekunzendorf
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, null,
2 Posts,
Join Date Dec 2008,
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Hey man you gotta set your youtube video to Unlisted and not Private if you want others to be able to see it.
As it is no one can watch that video except you.
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, triangle,
291 Posts,
Join Date Jul 2011,
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Got it! Should be working now, sorry about that.
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, null,
5 Posts,
Join Date Jun 2012,
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Can you show me a pic of your F-curves dawg? And also, your keyframes
I like where you are going with it and frankly to me it looks okay, even the "popping" could be considered stylistic. Most clay animation and lego animation and stop motion has exactly that kind of popping and as long as it's readable it's okay. But if you are going for more pixar/GoW-esque then as I alluded to I think it might be something in your F-curves and distribution of keyframes
Last edited by Pancakes; 06-29-2012 at 09:05 PM..
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, spline,
193 Posts,
Join Date Jun 2010,
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Sorry, I'm a little bad on my terminology. Fcurves are the curves in the graph editor? If so, which ones do you want to see? And for my keyframes, do you mean you want to see my key poses rendered out? Again, sorry, my animation terminology isn't quite the best.
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, null,
5 Posts,
Join Date Jun 2012,
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Her torso and / or neck is leaning back a bit too much, seems uncomfortable. There is serious popping happening on the knees, and from the looks of it, I bet you were doing most of your animation work from the front perspective, as that looks much more correct than the side view.
It's just a little more touch up and this will be a fine walk cycle :]
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, polygon,
649 Posts,
Join Date Jul 2008,
Location San Francisco, CA
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Yeah I have definitely been doing most of the work on the front. One of the things I'm looking for help on is how to make it more congruous across the two views (i.e. make the side look better to match the front)
The neck and torso leaning back was a stylistic choice, but if its not working, I will definitely tone it down.
Thanks for the input!
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, null,
5 Posts,
Join Date Jun 2012,
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sup dood!
I think you can get away with the stylistic choice with the backwards tilt if you just bring the ribcage over the hips a bit better. something else to look at would be more y-axis rotation on the shoulder/chest area as well as the hips. So basically do for the front-view what you've already done for the side view. Make the strut more of a strut, cuz right now it's kinda in the middle of walking and strutting.
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, spline,
178 Posts,
Join Date Nov 2010,
Location Calgary, Alberta
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http://youtu.be/JePJ91KlE-0
Here's an updated version! Thanks for all the input so far.
Last edited by amoebanana; 07-01-2012 at 11:24 AM..
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, null,
5 Posts,
Join Date Jun 2012,
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I am not that good an animation but I think the shoulders could rotate more like a runway model would do.
"I greatly appreciate any advice, tips, tricks, knowledge, feedback and/or any critique on my work." Thanks!
Portfolio - Intern at Massive Black Inc.
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, polycounter,
818 Posts,
Join Date Mar 2011,
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