Author : winged doom


Reply
Reply
 
Thread Tools Display Modes
SCB's Avatar
Old (#76)
Sooo much better! You textures work well with this lighting, and it has really imporved the realism. Remember, if its a medieval subject, never light with white! (just made that up! haha)

EDIT: well, that not strictly true, but it def works with this character
Offline , polygon, 624 Posts, Join Date Aug 2011, Location Edinburgh  
   Reply With Quote

Fomori's Avatar
Old (#77)
Quote:
Originally Posted by Fomori View Post
Is it rendered in Mental Ray?
Metal looks good but I think the leather isn't quite right. Maybe needs more specular?
Yeah it was pretty much all the leather. It looks much better in your Marmoset render. I think with a bright day-light lighting setup leather can get washed out and look dull, so it *can* be good to boost the specular to keep it looking like leather rather than a dull rag. Putting him in a darker lighting setup should give him more contrast and shadow and also make the materials a bit more readable.
Offline , polycounter, 776 Posts, Join Date Nov 2010, Location London, UK  
   Reply With Quote

Pavel Petrenko's Avatar
Old (#78)
Looks very cool!
Offline , line, 96 Posts, Join Date Oct 2009, Location Ukraine  
   Reply With Quote

Fred2303's Avatar
Old (#79)
Hey thanks guys!

I wasnt reall happy with my texture so i spent more time on them. let me know what you guys think?

http://Miaw3d.com[B]
Character Artist At Eidos
Offline , triangle, 476 Posts, Join Date Apr 2011, Location Montreal  
   Reply With Quote

Blaisoid's Avatar
Old (#80)
i would try darkening metal parts on diffuse and maybe slightly brightening them on specular.

if you check the concept you can see that shaded areas of armor are fairly dark, on your version those areas are bright.
Offline , polygon, 668 Posts, Join Date Oct 2011, Location Wroclaw, Poland  
   Reply With Quote

Fred2303's Avatar
Old (#81)
THx! i did and changeda couple of other stuff. i realise that i should really practice texturing!

so here what i have now. Overall less satured except the red hood that is more, more shinny metal and darker on difuse and a couple of smaller stuff.

so heres what i have:



Uploaded with ImageShack.us
http://Miaw3d.com[B]
Character Artist At Eidos
Offline , triangle, 476 Posts, Join Date Apr 2011, Location Montreal  
   Reply With Quote

barnesy's Avatar
Old (#82)
This character is absolutely stunning. The only problem at the moment is I kind of don't know where to look as there is so much going on in the design. I think a low opacity gradient overlay would really help draw attention away from the feet and to the head.

How many sub tools is that bad boy, and how many terabytes of RAM do you have?

My computer would implode with a tenth of the polys that you highpoly sculpt has lol
3D Artist looking for work

Portfolio - www.mikebarnes3d.com

Evil Winston Churchill WIP
Offline , triangle, 432 Posts, Join Date Feb 2010, Location Liskeard Cornwall  
   Reply With Quote

ljsketch's Avatar
Old (#83)
Nice character! The details are stunning!
Offline , spline, 122 Posts, Join Date Sep 2011, Location Texas  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch