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That Tricount question you probably heard over and over again

polycounter lvl 7
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underfox polycounter lvl 7
Hello guys, I would like to have some insight about the polycounts of a mesh.

I'm modeling an helmet, an ops core fast helmet similar to this one

Highcut_zps6bbd1e50.jpg


I currently have 5,4k tri . if it were to be used in a modern FPS game, would you think that the tricount would be too high? I know it is quite a difficult question because mainly because there really isn't a correct answer, since it entirely depend on the game's limitation etc..


Would really appreciate some information.

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