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One model, a few texture maps.

I have a weird question. But, I am making a scene that has 5 or 6 cardboard box models, each one with something different written on it.

Do I need to make 5 or 6 different models with their own unique UV's or is there a way I can make one model with one texture map, but overlay some text on it?

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  • Farfarer
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    You'd need to write a custom shader, but you can do that, yeah.

    What might make sense is to have all the other faces of the box unwrapped once, then the text sides all separately unwrapped... all to the same texture. That way all your box meshes can use the same mesh, same texture, just the text faces of each one uses different UVs.
  • SnowInChina
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    SnowInChina interpolator
    or you could just decals for the text, but then i would recommend to use a second texture just for the text and the first one for the box texture
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