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Normal Map Edge Issue

polycounter lvl 11
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riuthamus polycounter lvl 11
So, I am using the following programs:

Photoshop CC
3DCoat 4.1.2
NDo2

When i generate the diffuse maps with 3dcoat this is the cuts I have:
gallery_1_371_377416.jpg

And here is what it looks like when put into the Marmoset Toolbag v2 ( as well as my game )

gallery_1_371_895836.jpg

I know that the issue is the cuts where I have the texture going... but I dont really have any idea how to make them better at this point. I setup 3dcoat to export the diffuse map ( what i use to create the normal with NDo2) with stretched edges, but somehow the colors differ.

Can anybody suggest a better method or suggest how i can fix this?

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