Author : Nate Broach


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BreaK-'s Avatar
Old (#76)
Ok, so I guess I'll post mine up here too.



Let me know what you guys think.

Great tutorial Millenia, hope you've got some more coming.
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Quack!'s Avatar
Old (#77)
Quote:
Originally Posted by benj666 View Post
Hey update time. been busy also so thats why its taken so long.

This is a UDK render.










I feel i can make it better, but i just need some guidance.

Thanks in advance for any feedback
A few things.

Have a better light setup. Right now it looks just bad and is hurting our ability to crit.

You have too much wear and tear detail in your diffuse texture. The most information will be in your specular texture. Make sure to get your AO over to the spec texture as well.

Your gloss value of the piece is WAY to tight, it needs to be much more broad. 20-60 is a decent starting value. Play with it to get it right.

Specular is the most important map with metal, give it the most attention.
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benj666's Avatar
Old (#78)
Wow thanks Quack! ill get on it. Had abit of trouble with the UDK side of it as it looks so different UDK to the 3d programs.

Also love the display pic lol ^_^
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Vous's Avatar
Old (#79)
Hey guys,

first of all - thanks for that great tutorial. Taught me so many things (mainly how to bake flawless normal map and a lot about texturing) and you have my eternal graditude.

And here is my take on the weapon. It's still wip, I need to figure out what to do with the wood to make it pop, but so far I am really satisfied with it. What do you think? Any crit welcome!



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MisterSande's Avatar
Old (#80)
impressive texturing Vous, same goes for Break! Cannot really give good critic since I am pretty new at texturing myself.

Anyway, it seems I cannot get Render to texture to work out. Can someone take a look at my file, which contains the high and low poly, and see if they can bake the maps inside of max ?
http://www.2shared.com/file/oUR1rO7d/RTT_wynwork.html
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Zonder's Avatar
Old (#81)
Thank You very much for such great guide, helped me a lot.
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Nasser's Avatar
Old (#82)
Great tutorial, I'll be going back to this often as I practice more and more. One little thing though, I had some trouble figuring out how to use vtools to save out the different maps automatically like you did in the video. The process was slightly obtuse but I figured it out eventually. Just in case anyone else was confused as I was, a few tips:

1. Get the tools here: http://home.insightbb.com/~jamestaylor/

2. Extract them to a folder anywhere.

3. Open photoshop and your texture file. Now add a "~" to your different group's names e.g. "~diffuse" and "~specular".

4. Now go to file>scripts>browse and load up vSavePSDTGA.

5. When the window pops up click on the "Sets" dropdown list in the "Basic" section and set it to "Save all, append _initial". Also make sure the Root layer set marker is "~", the same character you've placed at the start of your group names.

6. You can check the "Use PSD Path" box to make sure the TGA's are saved to the same folder as your PSD.

Click on "Save Images" and you're done! Hope that helps, and thanks again Millenia for an excellent look into your workflow.
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ladyknowles's Avatar
Old (#83)
Thanks for the amazing tutorial Millenia!

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cptSwing's Avatar
Old (#84)
Nice shotty, looks like you could save a lot of tris, though ;)
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Joopson's Avatar
Old (#85)
Millenia, what software did you use to record these?
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dack3d's Avatar
Old (#86)
Hello Millenia.

Thks for this tutorial. this is my M37 Ithaca version, my texturing is little bit differente.




Hope you will like it !
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perkins's Avatar
Old (#87)
@dack3d - I was trying to find things I hated with your shotgun compared to mine, but yours is much better in terms of texturing. Model is basically the same, but I really like what you did with the texture. Awesome work!.! My favorite so far because you tried something different.

Do you know of any good tutorials for modifying the normal map? like what you did on the grip and very rear of the gun.
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Millenia's Avatar
Old (#88)
Quote:
Originally Posted by Joopson View Post
Millenia, what software did you use to record these?
Hypercam 2, nifty little software!
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dack3d's Avatar
Old (#89)
@Perkins : Thank you very much for this kind words. I learned lot of thinks with this tutorial "Millenia" tutorial.
To do the grid I used Illustrator, copy in photoshop as a coloredpath and after with NDo2 I converted the path to a normal map (don't miss to Overlay the layer).
Take a look here => http://www.quixel.se
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CordellC's Avatar
Old (#90)
You did a really fantastic job, Millenia. Almost done with the high-poly and already learned a few neat tricks. Much appreciated.

@ladyknowles: If you're going to include the weapon in your portfolio, you might want to include that you followed a tutorial for it for a couple reasons: A) Millenia put a bit of time and preparation into it, and deserves to be acknowledged for it. B) You're going to misconstrue that you made it all by yourself. Even though you did make it all (and the piece turned out really quite nice), it was through following a pretty much spoon-fed tutorial.
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Geno527's Avatar
Old (#91)
Hi Millenia, I've followed your tutorial a few month ago, and I've learn a lot of thing. I can even say that I've learn everything about Hard Surface with your tutorial. he is very amazing. So it's my first post on polycount and I just wanted to say, thank you !

Every other post are great, so I didn't dare to show mine, but here we go :

The High Poly model: (as you can see I've add some buckshot, flashlight, etc)


And there is the low poly version (5714 tri):


Thank you again Millenia
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ToffeeApple's Avatar
Old (#92)
Hey Millenia

Here is my go at it. I learnt a lot from this - may re-visit the textures at some point. I took your suggestion and also had a look through Racer's tutorial. I still have a little way to go in this area but it was a really good project so thank you for making the time to make the tutorial!

[IMG][/IMG]
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David Wakelin's Avatar
Old (#93)
Looks Great
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Geno527's Avatar
Old (#94)
Yeah ToffeeApple ! Textures are great, but I think the model would be more interesting if you add medal at the end of the cross ? (I think, I'm not a pro )
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ToffeeApple's Avatar
Old (#95)
Thanks for the comments

Geno527 - yes I agree it'd be more interesting that way - will have to look into doing that when I revisit it. I really love some of the details others have added to their guns so it'd be great to add some more to mine.
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dissonance's Avatar
Old (#96)


So far, so good. Thanks for the tutorial, dude, it's a huge help!
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Millenia's Avatar
Old (#97)
Saw it on /3/, great to hear you're enjoying it
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dissonance's Avatar
Old (#98)


I'm actually pleased with this. I think UDK inverted the normals and the specular doesn't quite pop like it did in Max, but seeing as how this is the first thing I've made in Max and Photoshop, I'm quite happy with it.
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