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Soft normals in xNormal

zombie420
polycounter lvl 10
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zombie420 polycounter lvl 10
When I bake maps with xNormal, I seem to get results as though my edges were softened. The exported FBX looks correct when I analyze it but I'm still getting these results. In xNormal, both the base mesh's "use exported normals" and "harden normals" settings yield the same baked normals.

uhp82ck.jpg

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