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Emitter Movement

So I made a tornado effect in cascade and i am going to animate the emitter moving around is there a way to make it to where when i move the emitter all the particles move along with it rather than waiting until those old particle die?

Replies

  • JoakimMellergard
    Just googled it. The Use Local Space flag under Required Module might do what you want. Allthough, I think this is the wrong way to go - it will most likely look weird when particles are forced to follow its parent. You should probably try to give your particles a shorter life time instead. Just a thought. Or maybe it would look ok to both.
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