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Vegetation XTrees not attached to terrain

Brussells
polycounter lvl 3
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Brussells polycounter lvl 3
Trying to add Vegetation X-Trees and have selected 'Follow Terrain and Snap to Objects'. When painting in the x_trees_10 object my trees appear to be all on the same height level, and not following the terrain.
Very new to Cryengine, but am following the Digital Tutors training, and yet still can't see what I have missed.

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  • Brussells
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    Brussells polycounter lvl 3
    After discussion with the tutor from Digital Tutors it was discovered that Xtrees don't adhere completely to the terrain (will not follow the flow of the terrain). If there are a few trees floating they can be hidden behind closer vegetation and trees. Problem solved :)
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