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created Problem with normal mapping
on 05-01-2012 09:20 AM
Hello,
I've been having some problems with normals. I've read the wiki here and read some threads about how to do this right, but seams like I never get it correctly.
I've split the UV's and added one different Smoothing Group for each Polygon, but still, I got the black edge problem. What am I doing wrong?
Thank you in advance for the support!
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, vertex,
33 Posts,
Join Date Apr 2009,
Location Portugal
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I once got these edges when baking in XNormal without a cage.
A proper cage fixed it.
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, triangle,
280 Posts,
Join Date Jan 2012,
Location Germany
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what are you baking in?
Max and xnormal will both split projections like this and require a cage. In max that is really easy to set up. In xnormal it is more difficult.
Last edited by AlecMoody; 05-01-2012 at 09:27 AM..
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, polycounter,
822 Posts,
Join Date Jan 2005,
Location North Carolina
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I've tried in Modo and in xNormal with cage. But maybe I'm not setting the cage correctly in xNormal?
Is there someway to do this in Modo correctly?
EDIT: Tried again and with xNormal cage it's fine! But still, anyone know a way to do this in Modo?
Last edited by Prophet; 05-01-2012 at 09:36 AM..
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, vertex,
33 Posts,
Join Date Apr 2009,
Location Portugal
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Is your low-poly smaller than or larger than the beveled version?
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, dedicated polycounter,
1,691 Posts,
Join Date Oct 2009,
Location Charlottetown
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Nope, same size.
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, vertex,
33 Posts,
Join Date Apr 2009,
Location Portugal
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Try it again with Xnormal and make your cage a bit larger.
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, triangle,
280 Posts,
Join Date Jan 2012,
Location Germany
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With xNormal it works with the cage. Now, I want to know if it's possible to do this with Modo?
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, vertex,
33 Posts,
Join Date Apr 2009,
Location Portugal
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How come Modo doesnt support baking with a cage? they really need to put that on there.
but anyway, I would just recommend you stick with xnormal, is better in almost every way anyway! 
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, dedicated polycounter,
1,830 Posts,
Join Date Aug 2007,
Location derp land
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There are requests for that... Anyway I keep my question. :P
If anyone who uses Modo knows the best way to bake this type of things, any help would be appreciated! 
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, vertex,
33 Posts,
Join Date Apr 2009,
Location Portugal
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Quote:
Originally Posted by Prophet
Nope, same size.
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So the corners of the lowpoly were visible outside of the highpoly?
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, dedicated polycounter,
1,691 Posts,
Join Date Oct 2009,
Location Charlottetown
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Quote:
Originally Posted by cryrid
So the corners of the lowpoly were visible outside of the highpoly?
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Yes
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, vertex,
33 Posts,
Join Date Apr 2009,
Location Portugal
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expand your low poly so it surrounds your high poly. also, if you can put edge padding on the bake
Indie Video Game Developer
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, triangle,
380 Posts,
Join Date Dec 2010,
Location California
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