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Help with rolling ball blueprint movement

polycounter lvl 18
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Justin Meisse polycounter lvl 18
I'm trying to modify the UE4 ball rolling default scene to behave more like Marble Blast. I've watched some of their tutorials and figured out how to add the third person camera controls easily enough. Now I'm having trouble figuring out how to have the movement controls work in respect to the camera rather than world coordinates.

Here's my rolling blueprint for moving forwards and backwards - right now it has the default roller ball setup, the controller applies torque to the Y axis. I think I have the right setup below to figure out the forward vector based on the spring arm rotation (what the camera is hooked up to) but I don't know where to go from there.

ballmovebp.jpg

My end goal is to make a little game that's like a mashup of Marble Blast + Journey.

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