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Dota 2 Monthly Community Competition #22 - DECEMBER/JANUARY - New Bloom event

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  • Tvidotto
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    Tvidotto polycounter lvl 9
    Snowstorm wrote: »
    Probably final textures. Cleaned up the ribbon and tweaked some of the shading on the bun.

    Tried another version where the ribbon had more UV space, but it didn't really make a difference. Ribbon looks better now after some mask tweaking and with my own brush strokes removed.

    those bakes are looking really fine! well done!

    ---
    @Anuxi - great idea in using morphling, he really needs more sets =]


    ----

    I did some more updates on my sky set
    After more then 100 hundred matches with him I have a personal issue with the animations of the wings, it look too light and the feathers not rigid enough.

    RepulsiveNextAoudad.gif

    And now I discovered a new small detail that I saw happening just on skywrath

    His attack animation lasts around 32 frames, but when you let your character auto attacking each attack are trigered each 54 ish frame. It let a gap of 22 frames where the idle tries to run but can't complete. what happens is that the animation have an small pop with the wings and the blends between the attack, half idle and attack again

    I don't have a video of that, I will see if I can record one later.

    Now I am working on a longer attack to fill this gap, the challenge is to make it work if you want to do those pro moves of: "attack, small walk and attack again"

    I posted on reddit about the animations and I got some feedback about the head piece, so I will probably do some changes on it too
  • Linko
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    Linko polycounter lvl 7
    Hi !

    Anuxi i've seen your stream, the idea was weird, but the final design is good, especially the twisted details on the horns and the aerodynamic shape effect.

    Nice drawing keinhangia, nice perspective, colors and very sexy.

    Tvidotto: what is the completely black and shadless ball?
    The shoulder armor maybe should be darkened a bit like the dark grey of the legs and the pattern bigger.

    I am doing my first item, so i don't think i'll finish it in time, i am learning while i make it, i am following the texturing tutorial of Tvidotto too.

    890639alchemist.png
  • Thnk
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    Thnk polycounter lvl 5
    Just about done with this guy.

    2tkDmYM.gif

    Debating whether a loading screen is necessary or not at this point since I have another set i'd rather spend my time texturing. What do you guys think? Loading screens are technically not a requirement, but they seem to have become expected for since most of the recent set that have gotten in have them.
  • kite212
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    kite212 polycounter lvl 15
    Thnk wrote: »
    Just about done with this guy.

    Debating whether a loading screen is necessary or not at this point since I have another set i'd rather spend my time texturing. What do you guys think? Loading screens are technically not a requirement, but they seem to have become expected for since most of the recent set that have gotten in have them.

    For how awesome this is I would say do a loading screen. even though they are not a "requirement" they are pretty much expected with sets. I have even heard whispers that Valve had requested loading screens from sets that did not have them. Basically what I am getting at the way I see it, you upload without loading screen, then Valve requests a loading screen because this puck is too cool not to put it in, and in the end you are doing a loading screen anyways :poly142:
  • Markovnikov
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    Markovnikov polycounter lvl 6
    @kite212: That's a tad depressing. What about people like me who're terrble at photo-composition and manipulation?
  • kite212
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    kite212 polycounter lvl 15
    @kite212: That's a tad depressing. What about people like me who're terrble at photo-composition and manipulation?

    It is, but this has been the trend for most of 2014. There have been a few ticket bundle sets without loading screens, but the sets in chests are a different story. I am not the best artist, and my 3d is much better than my 2d, but I will still be doing my first solo loading screen for my new bloom set for these reasons.
  • Tvidotto
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    Tvidotto polycounter lvl 9
    @kite212: That's a tad depressing. What about people like me who're terrble at photo-composition and manipulation?

    it is not that hard
    maybe this can help http://www.polycount.com/composition-guide-for-3d-artists-by-thiago-vidotto/
  • Toasty
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    1TfZzd.jpg

    Finally ingame. Mask's to go! Skinning was a bit tricky and there are still a few minor issues to sort out. Boy Valve really make things difficult with the legs/root/spine01 all counter rotated in different directions...
  • Thnk
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    Thnk polycounter lvl 5
    Made the loading screen. Probably gonna submit tomorrow night. Feel free to throw out any critiques, tips or suggestions for tweaks I could make to improve it. (other than a complete overhaul :poly124:)

    WbQA8QC.jpg

    Oh also, if anybody wants to suggest a name for the set, please, be my guest!

    So far I've been thinking something along the lines of Jaded Trickster, Eternal Malefice or Ethereal Malefice.
  • Baddcog
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    Baddcog polycounter lvl 9
  • Snowstorm
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    Snowstorm polycounter lvl 5
    Thnk wrote: »
    Oh also, if anybody wants to suggest a name for the set, please, be my guest!

    So far I've been thinking something along the lines of Jaded Trickster, Eternal Malefice or Ethereal Malefice.

    Jade (not jaded) Trickster might be good. The chinese, especially the older generation are fond of jade, so jade does bring across a traditional chinese feel. "Jaded" means tired or bored though, so... yeah.
  • Scruffnuf
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    Wow you guys are amazing with these things.

    can anyone join in on these competitions?

    i would like to make my own item and see how it goes -_-
  • StuBurrito
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    StuBurrito polycounter lvl 7
    Wow, this thread is blowing up with awesomeness!!

    @Thnk- I think if you darkened the background right behind the character he would pop a little better in the loading screen.
    @Toasty- Just amazing! No crits
    @Tvidotto- That new animation is really nice, I can see why the default was bothering you now.
  • AstraZeroZak
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    Emperor of magic - Rubick Set.


    637x358.resizedimage
  • StuBurrito
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    StuBurrito polycounter lvl 7
    Here is a little ingame progress from me

    Magnus_10.jpg~original
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    @Toasty, I got a better skin from binding the main tail to the fin1 bones. That way the tail animates better in game. If you bind to Tail only bones, it will stretch and look awful.

    ---

    Just a bit of progress with the goat morph.
    I always test my base colours in game every time I make a breakthrough. Base colours are the most difficult and time consuming process of the whole texturing pipeline. I switch to greyscale quite a bit during texturing to make sure the values look good.
    But in the end it doesn't matter how good it looks in the viewport. It HAS to work in game with the shaders and ingame lighting. So my tip would be Base colours, test in game!
    ab9b2d4264.jpg
    MiserableTerrificAsianpiedstarling.gif
  • Toasty
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    cheers Anuxi, The tail is blended to a mixture of main tail and fin bones already. The ribbons are mainly skinned to the fin bones. All moves well, and the ribbons bounce around with the dynamic fin bones.

    Water goat is looking very cool! can't wait to see it with masks on also :D
  • Reza
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    Reza polycounter lvl 3
    OK the Sculpt of CM is done, which is nice :)
    vovosunt and I are in retopo,baking,skinning stage :)

    qEx23F1.png


    I don't know if I'm allowed to try more than one heroe for this competition, but I'll post pics of this QOP set as well that I'm doing with "[giddyup] Strawmerry <3". I'm taking care of the low polys (retopo,bake,skin)
    nothing is finalized yet, so any comment is welcome :)

    LunfAhD.png

    LeKjA2v.png
  • MdK
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    MdK polycounter lvl 9
    Rubick single with NobleBatterfly :)

    oNcQ83z.png

    Just thumbnail to go!
  • hopgood
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    hopgood polycounter lvl 12
    Working on finishing up a few items I have made for this years new bloom. First up is a Treant Protector Hands. Few niggling issues with the rigging to fix before I call it done.

    4tDDQYs.jpg

    55YZyLl.jpg
  • Prosomogy
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    Done this items, cb with Kaas(concept, texture, promo), Yuri(texture fixs, masks), me (3d part).
    Shallow Water
    268x268.resizedimage
    Anger of the Ram King
    268x268.resizedimage
    Green Shadow
    268x268.resizedimage
    Work in process, cb with Mango (concept, promos, textures), Yuri (textures, masks), me (3d part).
    doc47308563_356815030?hash=dbb21be2a6e20ff281&dl=2637b9fecea3611c84&wnd=1
    doc47308563_357832899?hash=de805e19aa45d3b7c0&dl=16cf2571a20f596a87&wnd=1
    Also one more thing from Robo in process:
    doc47308563_358120764?hash=ff5bad7a3fb96100b9&dl=9aad842a0559b17876&wnd=1
  • Sylei
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    Sylei polycounter lvl 5
    Some little progress, the finished sculpt and lod0 + bakes for the armor, I need to speed up ! :(
    mUNLPru.jpg
    pRKCBHQ.jpg
  • MdK
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    MdK polycounter lvl 9
    Awesome work Sylei!!!
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    Love your work Sylei! Ember done right!
  • teabiscuit
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    teabiscuit polycounter lvl 3
    Awesome design, sylei! Love the antennae feathers.
  • keinhangia
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    Testing ingame. Sadly Nobiru got some heath problem so I need to move on with another 3d artist. Hope she get well soon, her models is awesome

    HFPRSdy.jpg
  • Prosomogy
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    Work in process
    doc47308563_358840057?hash=09959b52ff4739f885&dl=a4d91e824992256cde&wnd=1
    doc47308563_358842141?hash=5aab0de092c6a968c5&dl=ccc26bd68cb1f0d6dd&wnd=1
  • Reza
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    Reza polycounter lvl 3
    shoulder is sculpted too, high poly done :)

    oZeuaAJ.jpg
  • Toasty
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    oh, just re-reading the comp rules.

    "Since we have the new bloom deadline till January 17th, we at polycount decided to extend the contest to match the newbloom event, but we are keeping the prizes for the original deadline"

    Isn't the New Bloom event due on the January 19th?
  • kite212
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    kite212 polycounter lvl 15
    Toasty wrote: »

    Isn't the New Bloom event due on the January 19th?

    Affirmative
  • Toasty
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    Does a Workshop item have to be public to qualify for this comp (I.e tagged private)? It looks like I'll have time to submit an item, however not all the promotional art will be ready and I'd prefer to not show it without them to the public.
  • Snowstorm
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    Snowstorm polycounter lvl 5
    Sylei wrote: »
    Some little progress, the finished sculpt and lod0 + bakes for the armor, I need to speed up ! :(

    Looking great Sylei!!

    keinhangia wrote: »
    Testing ingame. Sadly Nobiru got some heath problem so I need to move on with another 3d artist. Hope she get well soon, her models is awesome

    Whoa, is that an in-game low poly? The fur boa seems to have worked out pretty nicely!
  • keinhangia
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    Snowstorm wrote: »
    Looking great Sylei!!




    Whoa, is that an in-game low poly? The fur boa seems to have worked out pretty nicely!

    Yeah,thanks to Nobiru's hard work, and thank you too, your advice help us a lot :)
  • Toasty
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    Hi all the talented painters out there! I'm seeking your advice, not being a specialist painter myself. Among lots of other issues, something just don't quite feel right about the lighting/perspective, however I can't put my finger on it.

    MHE4Nw.jpg

    currently going through, cleaning up brush strokes
  • quockhanhlk
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    quockhanhlk polycounter lvl 11
    Great works guys, love it all!
    @Toasty: im surely can not call myself a real painter, but i think the problem with your piece is:

    1. With a strong back light like that, the main object here ( your naga) is a bit overlit ( ambient light and bounce light cant be that strong imo) and i dont really see any other main light source in your scene from the interior, so if there is, i suggest tune that back light intensity down, and if there isnt then give the main object some serious shadow and strong rim light on the edges of it.

    2. Just in my opinion (i could be wrong), the horizontal line in the perspective of this is very low, so this is a slightly 'worm view perspective' and thus you cant really see the floor like that ( you cant really see the floor at all!) so to fix this, you can adjust the background perspective arcordingly, or, you can rotate the camera to get another render of your naga in a more 'bird view perspective' to fit the current background.

    Just my 2cents, great work on this set, love how she looks right now :D
  • danpaz3d
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    danpaz3d polycounter lvl 7
    Just about done with color and normal textures.

    tumblr_ni9oo0pO871rwocuuo1_500.jpg
  • Toasty
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    Thanks very much quockhanhlk. Great tips. I've applied to the image a lot of what you mentioned in your comments. I don't want to spam this tread with images too much, so I've posted the image in my personal thread.

    http://www.polycount.com/forum/showpost.php?p=2228846&postcount=35
  • Sekoran
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    Sekoran polycounter lvl 4
    Posted the initial concept over in the New Bloom thread but decided to post the rest of it here instead ^^;

    Finished sculpt and the current status of the texture, haven't really started painting it yet though. More progress until the end!

    LHiYi33.png
    6aPWGfc.png
  • Reza
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    Reza polycounter lvl 3
    rigging this QOP set made me old!

    b2gi5SD.png

    there are still some minor rigging to be fixed, but it's texturing time now :)
  • myskam
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    Toasty wrote: »
    oh, just re-reading the comp rules.

    "Since we have the new bloom deadline till January 17th, we at polycount decided to extend the contest to match the newbloom event, but we are keeping the prizes for the original deadline"

    Isn't the New Bloom event due on the January 19th?
    The deadline scheduled for 19th of January, according to information on the official blog. Last year the deadline was shifted and the contest was extended. I've created a topic on the dev website http://dev.dota2.com/showthread.php?t=153978&p=1196380#post1196380 How more we can contribute to prolongation of the contest?
  • hopgood
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    hopgood polycounter lvl 12
    Last year the event began on January 29th, if they stick to the same timeline that only gives them 10 days to go through the current 480 items submitted for the event. Let alone create all the promo material. Unfortunately for those wanting extensions I would say the 19th is it at this stage.
  • Zipfinator
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    Zipfinator polycounter lvl 9
    hopgood wrote: »
    Last year the event began on January 29th, if they stick to the same timeline that only gives them 10 days to go through the current 480 items submitted for the event. Let alone create all the promo material. Unfortunately for those wanting extensions I would say the 19th is it at this stage.

    Chinese New Year starts a couple weeks later this year than it did last year though.
  • Toasty
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    Eternal Crown by Toasty
    xRZEjI.jpg

    Yay, finished.... now for a sleep, stiff drink, and a shower... maybe not in that order.
  • Prosomogy
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    Weapons for Pudge, cb with Mango(Textures, promos, concept), Yuri(Masks, textures). I know that 2 items for same hero not accepting, so i just post here offhand like neutral.
    Lost Horn of the Ram (have 3 color styles)
    200x200.resizedimage
    Horned Cleaver
    200x200.resizedimage

    Weapon for Magnus
    K1gohGxDz7g.jpg
  • MdK
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    MdK polycounter lvl 9
    Finished up this single with Noblebatterfly,

    Arcane Spellbloom by MdK and Noblebatterfly
    200x200.resizedimage

    BE72E45A286F1D4831FF8BEFEBFF7D5BCE0C0494
  • quockhanhlk
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    quockhanhlk polycounter lvl 11
    here is my razor concept for new bloom, working with Godzy on this one, i hope it isnt too late, hope we can finish it before the deadline !

    sUw7h8p.jpg

    Godzy's sculpt wip

    00be0e7885.jpg

    Anyway as Toasty mentioned above is the deadline for this contest 17th or 19th? Cause if it is really today then im pretty much done with this month competition xD

    Btw, i really like that rubick flower Mdk ! xD great work !
  • Nikey
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    Nikey polycounter lvl 10
    Finishing my single stuff for Spring. Here some sculpts. Progress is simple as usually:

    Basemesh in Blender3D, sculpt in zBrush, retopo in 3Dcoat, then some bakes from xNormal, textures in 3Dcoat, salt, pepper, goats/rams, some masks and it's done

    (links on sculpts will redirect you to steam page of item)

    Earth Spirit

    c7f4fdd879.jpg

    Earth Shaker

    78db610d2f.jpg

    Dragon Knight

    5ec2bb1c99.jpg

    Legion Commander

    x2GngYMyS6Y.jpg

    Omniknight

    bea2d00b8d.jpg

    some gifs

    139FC70B9DEFC6912EDBC07D984F831E3FC7BA0A

    B67BBA428781B606C4BD93BA98BB825266FE1D1F

    A905B1F96E71139FF84CC2D896DC162B085343DC

    76C8E923C93B16BDBC820CF1DF3C256AC8CA21B3

    1D8C3D31FD4397FE463BAB200E2F510BA8C56901
  • ShorkGamer
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    ShorkGamer polycounter lvl 7
    Mass Production. Nice. :-)
    My EIN is still not confirmed....meh!
  • Reza
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    Reza polycounter lvl 3
    OK I think I'm officially addicted to doing this!
    I've finished my parts of all the sets that were doing back in RavaFx and now I have nothing to do, but I want to make use of these 2 days and challenge myself to make a set in the remaining 2 days :D
    The chance is very low, but let's see. I've done this to myself before many many times but not in this field :) Puck!
    Here is a sketch to say what I have in mind, I'll do the design on the go...

    IFtAlla.jpg
  • Prosomogy
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    Skymage weapon:o agh, do not have time to complete all till deadline.
    f693e8e32e.jpg
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