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MAX > Zbrush keeping hard edges

polycounter lvl 13
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Fwap polycounter lvl 13
Is there a way to retain hard edges on a low poly mesh when subdividing in zbrush but still have a little bit of smooth, similar to subd modelling hard edges, but without the extra bunched up geometry.

I found a video while searching that covers what i want to know, but its for Maya, is there a substitute for this in max?
http://vimeo.com/2335238 < vidya aboot hard edges in maya

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