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Strange texture behavior after bake

Kingblue
polycounter lvl 8
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Kingblue polycounter lvl 8
As most of you know, I've transfered some textures from one channel to another using that method:

step1_zpsdf0c3b49.jpg

step2_zps4522df5b.jpg

and the final result is perfect

step3_zpse40a8e19.jpg

But look what happens if I bake a map with little flakes in it:

right_zpsc0a3ba6b.jpg

wrong_zps49c11799.jpg

They appear horribly stretched. I just can't figure out why this is happening.

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