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Y up importing issue

polycounter lvl 6
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Fnitrox polycounter lvl 6
So i've been trying to get some meshes inside UE4 and i get a weird issue that i think is related to the Up axis orientation.

I'm exporting from max 2015 using FBX 2013 with the Y up option, but my meshes receive correct lighting only when rotated 90 degress on the Y axis in UE.

untitled_1_by_nitroxart-d7qr2n9.jpg

You can see the mesh without any material applied receive correct lighting. If i apply the material it gets shaded correctly only if i rotate it 90 degrees on the Y axis.

I've also checked for a flipped green channel on the normal map and it kind of weireded me out that nothing changed between the 2 : /
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