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Author:
FredCM
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Unreal Engine
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sargentcrunch
polycounter lvl 10
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sargentcrunch
polycounter lvl 10
Jul 2014
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Avvi
polycounter lvl 3
Jul 2014
There shouldn't be any difference. Uncheck "sRGB" in texture settings in UE, then look if it now looks the same as in Marmoset?
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almighty_gir
ngon master
Jul 2014
I told you in your other thread what the problem is matey. but i'll paste it here too:
as of the current release of toolbag, there is quite a big difference between the gloss/roughness response and UE4.
[ame="
http://www.youtube.com/watch?v=DAyx-C3O1Hc"]Toolbag
2 | Shader Setup for Characters *Live Demo* - YouTube[/ame]
skip to 12:35 to see the difference, this is something we're working on here at Marmoset and hope to have it out soon.
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sargentcrunch
polycounter lvl 10
Jul 2014
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shizixiao
Jul 2014
Similar question.
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as of the current release of toolbag, there is quite a big difference between the gloss/roughness response and UE4.
[ame="
skip to 12:35 to see the difference, this is something we're working on here at Marmoset and hope to have it out soon.