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created Interp Actor and SSS (image)
on 06-23-2012 07:34 PM
I was following a tutorial on making a turntable of my character and they said to use a "interp actor" instead of a "static mesh" to make it turn. The problem is, the same character as an interp actor looks funny at the subsurface areas.
On the left is the static mesh I was testing my shader on, and on the right is the same thing but as an interp actor.
Why is it different?
I'm very new to udk.

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, line,
87 Posts,
Join Date May 2012,
Location Montreal
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No idea about that, but did you try spinning the camera and lights instead? That's the quickest solution off the top of the my head.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,502 Posts,
Join Date Apr 2011,
Location Canada
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or try a skeletal mesh? i mean you have him rigged anyways?
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, veteran polycounter,
3,192 Posts,
Join Date Sep 2006,
Location Berlin Germany
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Thanks Ace-Angel, if I can't find a way to use do it through "interp actor" I'll probably try that. Lovely avatar by the way!
Thanks Neox, I not too comfortable with the whole skeletal mesh/anim set/morphs inside of udk but I'll do a quick test to see if it helps the shader.
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, line,
87 Posts,
Join Date May 2012,
Location Montreal
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Skeletal should take it no problem, just rig a quick base-bone to your character and export and see if there are any issues.
No need to animate.
Also, Dr. Phil says cheers.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,502 Posts,
Join Date Apr 2011,
Location Canada
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...Ok, so I went back to UDK and placed a skeletal mesh I already had and compared it to a static mesh... Same thing happens. The weird thing is that when I open the skeletal mesh in its editor, it looks alright.
Sure, the lighting in my scene is different from what's in the editor but, my scene light is just a basic light, no colors.
in viewport:
in editor:

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, line,
87 Posts,
Join Date May 2012,
Location Montreal
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Which version of UDK are you using?
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,502 Posts,
Join Date Apr 2011,
Location Canada
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Interp actors only work with dynamic lights, so you most likely have a static light some place and when you switch to interp your mesh is becoming dark because the lack of light.
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, triangle,
273 Posts,
Join Date May 2006,
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Hi Ace-Angel! It says "UDK-2012-03".
Hey DeadlyFreeze, I saw that in the tutorial about turntables and they said I had to go either in the properties of the light or the interp actor to make it accept dynamic lighting. I did it on both.
...Could it just be the negative energies I'm emitting lately?
Thanks for the quick replies! I appreciate it!

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, line,
87 Posts,
Join Date May 2012,
Location Montreal
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Trying using Lights which have 'Toggleable' or 'Movable' in the names, and see if the changes anything.
Also, almost always move your mesh after putting in a new light. Sometimes UDK leaks out after long sessions and the lights don't interact correctly.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,502 Posts,
Join Date Apr 2011,
Location Canada
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Try toggling the 'use precomputed shadows' on and off once for the interp actor and see if that changes anything, UDK does something weird bug when converting static meshes to interp actors.
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, triangle,
273 Posts,
Join Date May 2006,
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YES!!!!!!! FINALY!!
Thanks for all your help.
I tried all you asked and the solution was the 'use precomputed shadows' thing.
Now it seams to work fine.
Thanks for taking the time Ace-Angel and DeadlyFreeze.
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, line,
87 Posts,
Join Date May 2012,
Location Montreal
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