Originally Posted by Weazel
Hey, ive been modelling for some now, and my fair share of actual games design like mechanics, narratives and balancing etc.
I've just started to hone my skills in towards environment modelling / hard surface modelling (when i look at my work over the last 3 years, thats probably my strongest point bar scripting)
Problem is, i have no confidence in traditional art anymore, its been 3 years or more since my art a level and i havent touched a pen or pencil or brush since and in terms of designing an environment im having trouble thinking where to logically begin, where do the industry start the process? what should i consider from the get go?
Any help on this would be fantastic, ive already been directed to FZD school, and i have a few months until september to practice the basics =]
Hope you can help!
Its like Stephen Platt and few other traditional artists said, "If you want to start drawing, you can just go home and start drawing right now. There is no other way around it."
With basic sets of traditional art skills and practice, comes confidence and improvements.
I started drawing doodles and making crappy concepts on pieces of paper as a kid. Now when I took it seriously I picked few concepts to start working on and have been working on them for a while now. As I became comfy with pencils I chose my set of tools for the traditional arts for better practice. I started drawing the human anatomy by the book, started watching stuff like, David Finch DVDs for penciling, and Stephen Platt DVDs of thumbnails and penciling the final concept. And according to the people at PCU, I have imrpoved in traditional arts as well as 3d.
Though I still draw concepts, rip them out and draw them again. (Something that I have been trying to avoid.) But the point is, you need to start drawing traditional in order to gain confidence, doesnt matter what it is.