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created How to start Basic Concepts
on 05-30-2012 02:56 AM
Hey, ive been modelling for some time now, and done my fair share of actual games design like mechanics, narratives and balancing etc.
I've just started to hone my skills towards environment modelling / hard surface modelling (when i look at my work over the last 3 years, thats probably my strongest point bar scripting)
Problem is, i have no confidence in traditional art anymore, its been 3 years or more since my art a level and i havent touched a pen or pencil or brush since and in terms of designing an environment im having trouble thinking where to logically begin, where do the industry start the process? what should i consider from the get go?
Any help on this would be fantastic, ive already been directed to FZD school, and i have a few months until september to practice the basics =]
Hope you can help!
Last edited by Weazel; 05-30-2012 at 09:11 AM..
3D Artist
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, line,
70 Posts,
Join Date Dec 2011,
Location Ol' Blighty
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I was actually going to mention FZD, have you taken a look at Feng Zhu's tutorials?
There's some pretty good ones that you might be interested in, architectural, vehicle design, etc.
Take a look:
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, polycounter,
1,095 Posts,
Join Date Jul 2010,
Location London, UK
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Good starting point is always studies of others work or life-studies of objects to hone your basic skills. Either that or just draw with extensive reference so that you can augment your work on the fly with shapes and details beyond your current level.
Es fließt durch meine Venen, Es schläft in meinen Tränen
Es läuft mir aus den Ohren, Herz und Nieren sind Motoren
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, dedicated polycounter,
1,457 Posts,
Join Date Jun 2005,
Location Bulgaria
, veteran polycounter,
3,304 Posts,
Join Date Oct 2004,
Location Denver, CO
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Heres an overwhelming pile of Links from CA that i find useful http://conceptart.org/forums/showthread.php?t=190982 especially the youtube links at the start of the post and the 9 Assignment threads
/Bump
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, triangle,
354 Posts,
Join Date Sep 2011,
Location Columbus
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Quote:
Originally Posted by Weazel
Hey, ive been modelling for some now, and my fair share of actual games design like mechanics, narratives and balancing etc.
I've just started to hone my skills in towards environment modelling / hard surface modelling (when i look at my work over the last 3 years, thats probably my strongest point bar scripting)
Problem is, i have no confidence in traditional art anymore, its been 3 years or more since my art a level and i havent touched a pen or pencil or brush since and in terms of designing an environment im having trouble thinking where to logically begin, where do the industry start the process? what should i consider from the get go?
Any help on this would be fantastic, ive already been directed to FZD school, and i have a few months until september to practice the basics =]
Hope you can help!
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Its like Stephen Platt and few other traditional artists said, "If you want to start drawing, you can just go home and start drawing right now. There is no other way around it."
With basic sets of traditional art skills and practice, comes confidence and improvements.
I started drawing doodles and making crappy concepts on pieces of paper as a kid. Now when I took it seriously I picked few concepts to start working on and have been working on them for a while now. As I became comfy with pencils I chose my set of tools for the traditional arts for better practice. I started drawing the human anatomy by the book, started watching stuff like, David Finch DVDs for penciling, and Stephen Platt DVDs of thumbnails and penciling the final concept. And according to the people at PCU, I have imrpoved in traditional arts as well as 3d.
Though I still draw concepts, rip them out and draw them again. (Something that I have been trying to avoid.) But the point is, you need to start drawing traditional in order to gain confidence, doesnt matter what it is.
Comicon 2011
[7:01:55 PM] LRoy: youre like a mad artist who burns all his paintings after hes done
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, veteran polycounter,
2,898 Posts,
Join Date Dec 2009,
Location Sauga, ON
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If its an environment find out what types of creatures will be living there and try and create a believable world they could survive on.
If its a creature find out what world they'll be in and what they may eat drink or fight to live and how they would adapt to that.
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, card carrying polycounter,
2,172 Posts,
Join Date Mar 2010,
Location Were I can art
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Fzd is great in the way he breaks the process down into stages! Makes the whole creation seem alot more doable! I'll probably start spending a fair few solid hours a day watching through more of those videos :-)
Thanks for the concept art forums link and the other tuts guys :-) the idea to imagine the world when creating concepts is also a given that some may forget too, to have no imagination would be silly, so thanks for that :-)
Drawing from reference seems a good way to go, especially for one of the zbrush mechanical modules that's coming up! I'll have a look at stephen platt and david finch as well. If I get around to starting something today I'll post my progress just encase anyone has some further advice.
Cheers all! Hope your all enjoying the summer :-)
Last edited by Weazel; 05-31-2012 at 06:14 AM..
3D Artist
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, line,
70 Posts,
Join Date Dec 2011,
Location Ol' Blighty
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Idrawgirls was awesome too thanks again!
3D Artist
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, line,
70 Posts,
Join Date Dec 2011,
Location Ol' Blighty
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*Removed*
Comicon 2011
[7:01:55 PM] LRoy: youre like a mad artist who burns all his paintings after hes done
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, veteran polycounter,
2,898 Posts,
Join Date Dec 2009,
Location Sauga, ON
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Like others have said, FZD is great. There are 50+ episodes to watch. FZ is very skilled and it's easy to get lost in his process, but if you really listen to what he has to say then there is a lot to learn. I do concepts for work and I still find his videos very instructive.
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, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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Yeah i like how much info he gets across during the vids, learnt a lot about industry pipeline from him, not just for concept art obviously!
3D Artist
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, line,
70 Posts,
Join Date Dec 2011,
Location Ol' Blighty
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Scott Robertson has some excellent resources and tutorials via Gnomon. I believe some are on youtube as well.
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, Moderator,
1,405 Posts,
Join Date Apr 2006,
Location Frederick, MD
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http://www.thecomicarchive.com/
Sorry I couldnt post this before but aside from the tutorials for pencilling, this is one of the resources that I use. They have stuff from penciling to inking and so on.
Hope this helps.
Comicon 2011
[7:01:55 PM] LRoy: youre like a mad artist who burns all his paintings after hes done
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, veteran polycounter,
2,898 Posts,
Join Date Dec 2009,
Location Sauga, ON
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Every thing helps guys =D
your all thuper awethome!
3D Artist
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, line,
70 Posts,
Join Date Dec 2011,
Location Ol' Blighty
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