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Mudbox 2013 paint layer behavior

polycounter
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Synaesthesia polycounter
Is it possible to change Mud's layer handling so it acts as though I'm adjusting the fill of a layer instead of the opacity? Using color dodge layers on black surfaces gives a plastic effect instead of a metallic look. It'd help my workflow substantially by not needing to switch into Photoshop to see the results of my edge highlighting.

Here's an example of what I mean:
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