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Blender to Maya LT questions

electricsauce
polycounter lvl 11
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electricsauce polycounter lvl 11
I'm used to modelling in Blender, but I'm evaluating Maya LT to see if it can improve my asset production speed. I just have a few questions about making the transition.

In maya, is it possible to hide a face or vertex?

When I open a tool screen (average normals for example) can I dock it or force it to stay open until I'm done working with it?

In Blender, I can add edge loops with crtl + R. Can I bind a hotkey in Maya to do they same?

In Blender, I can cap the end of a cylinder by extruding, and then pressing s , 0. How would I do a similar operation in Maya?

Thanks!

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