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sad news indeed. paul was an inspiration of mine with the thinking outside the box columns. not to mention one of the celebrity posters on polycount back in the day. RIP.
do we know what happened?
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, polycounter,
1,220 Posts,
Join Date Nov 2004,
Location Germany
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This sucks. My thoughts go out to his wife and kids.
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, triangle,
312 Posts,
Join Date Mar 2006,
Location Woodland Hills, CA
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Very sad to hear. Such an inspiring guy.
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, triangle,
446 Posts,
Join Date Apr 2009,
Location Kirkland, WA
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Like a lot of other people here Paul's book was my gateway to 3D character art.
While I never met him personally his work at the time had a profound influence on why I got into this crazy industry.
Thanks for the push Paul.
R.I.P.
Dean Ferguson
Lead Artist
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, triangle,
488 Posts,
Join Date Jun 2006,
Location Brisbane
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Quote:
Originally Posted by pestibug
Now, I have an idea sort of, to celebrate this man, why not hold a competition (no prizes, just honors) in his name? Making a crackwhore, or a quake 3 spec character would seem like a proper way to pay respect and tribute to this man.
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Bad Girl 2012?
Do the old BIPs even import in the latest software anymore? Using the BIPs would be fitting also, even though it's considerably less effort.
fine. If you don't want me to do art, then I won't.
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, dedicated polycounter,
1,340 Posts,
Join Date Sep 2007,
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I heard so many great stories about Steed over the years, and of course he had a big impact on Polycount... it's sad that he's gone.
"Today is your victory over yourself of yesterday.
Tomorrow is your victory over lesser men" - Miyamoto Musashi
Wolfire Games
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, card carrying polycounter,
2,317 Posts,
Join Date Aug 2005,
Location Berkeley, CA
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+1 vote to the Paul Steed Character Art Challenge (busty ladies encouraged)
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Sad sad news!
He was such a huge influence on the boards back in the day. Bad Girl 2012 seems like a fitting tribute. Geospheres non-optional.
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, dedicated polycounter,
1,874 Posts,
Join Date Oct 2004,
Location Singapore
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Quote:
Originally Posted by ScoobyDoofus
+1 vote to the Paul Steed Character Art Challenge (busty ladies encouraged)
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With boots! Can't forget about the boots. 
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, triangle,
341 Posts,
Join Date Nov 2004,
Location Kuala Lumpur
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R.I.P Paul
A mentor to many, directly or indirectly who will be sorely missed 
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, polygon,
526 Posts,
Join Date Oct 2004,
Location Hampshire, UK
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Today is Quake day for me. I'll meet you there bro!
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, triangle,
355 Posts,
Join Date Jan 2010,
Location Slovakia
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Oh shit! Way to start the day...
/me raises railgun
BAM!
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, triangle,
403 Posts,
Join Date Oct 2004,
Location Montreal, Canada
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So no other website has corroborated this? All just links back to JHS?
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This is really sad news.
The first time I ever tried to get animated geometry into a game was when Q3A hit the shelves. I somehow struggled with the animation and its config files - and after reading an interview with Paul over at (I think) planetquake I thought: "Hey, before you give up, just give it a try and contact id and ask.".
So I did write a long mail describing what I was trying to do and asking if someone could tell me where to find more information on the topic - and Paul was not only kind enough to answer but to describe in detail where my files were flawed. And then HE thanked ME for showing interest in his work. I was absolutely flabbergasted.
That was a long time ago. Even though I earn my money with 3d I never tried to actually get work in the games industry. But every now and then people ask me how I learned "all this 3d stuff" and when I tell them I always make sure to not forget the part about how Paul Steed and I exchanged a couple of mails and how I even after all this time think how cool that was.
It propably sound rather cheesy by now, but I am really thankful for how he influenced me personally and the community as a whole.
-The biggest trick the devil ever pulled was convincing the world he didn't exist.-
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, triangle,
339 Posts,
Join Date Oct 2004,
Location Düsseldorf, Germany
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Whooof! This is heavy. I remember following Paul's modeling advice on proper mesh optimization, deformations, and UV layouts. I even remember facing against him in one of the old competitions. (I believe he made a Felix-the-Cat model that was flipping everyone off)
My prayers go out to his surviving family. This is indeed a sad time for the Polycount community. Paul Steed was one of this site's earliest and most influential members. Gonna have to break out my copy of Quake II that I loaded up with custom player models from these very boards and have a few deathmatch games to remember him by.
And another vote in favor of a commemorative "Bad Girl" modeling competition.
Last edited by Richard Kain; 08-13-2012 at 11:54 AM..
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, dedicated polycounter,
1,653 Posts,
Join Date Dec 2004,
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RIP Paul Steed. My modeling hero for many years. I studied his work for countless hours and learned to model using his book. I'm sure I owe him much of my success.
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, polygon,
655 Posts,
Join Date Apr 2005,
Location Vancouver, BC
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RIP Paul. It took me all day to summon this post, I'm so sorry to his family and friends. He was such an awesome guy. I'll miss him. May his work live on forever.
RIP.
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, triangle,
473 Posts,
Join Date Jan 2009,
Location Seattle WA
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Rest in Peace Paul.
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, null,
21 Posts,
Join Date Mar 2011,
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damn! one less badass in the world now...
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, polycounter,
1,251 Posts,
Join Date Jul 2008,
Location Portsmouth
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anyone hear cause of death yet? Wayyy too young.. 
Last edited by Jeremy Lindstrom; 09-12-2012 at 07:10 PM..
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