This is really sad news.
The first time I ever tried to get animated geometry into a game was when Q3A hit the shelves. I somehow struggled with the animation and its config files - and after reading an interview with Paul over at (I think) planetquake I thought: "Hey, before you give up, just give it a try and contact id and ask.".
So I did write a long mail describing what I was trying to do and asking if someone could tell me where to find more information on the topic - and Paul was not only kind enough to answer but to describe in detail where my files were flawed. And then HE thanked ME for showing interest in his work. I was absolutely flabbergasted.
That was a long time ago. Even though I earn my money with 3d I never tried to actually get work in the games industry. But every now and then people ask me how I learned "all this 3d stuff" and when I tell them I always make sure to not forget the part about how Paul Steed and I exchanged a couple of mails and how I even after all this time think how cool that was.
It propably sound rather cheesy by now, but I am really thankful for how he influenced me personally and the community as a whole.