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Aspiring 3D Artist looking for work

polycounter lvl 11
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Dethling polycounter lvl 11
Hi,

I started with 3D Modelling six years ago and I didn't visit any art school or similar, all my skills are self-thought during my free time.


My main work tool is 3DMax for modelling, xnormal for the baking and Photoshop for the texturing process. At the moment I’m learning to do include substance painter/designer into my texturing process.



I’m also used to create hand-painted textures using 3D Coat and Photoshop.
Beside of this I also used Quixel Suite and did some simple sculpts in zbrush.

Beside my 3D work I’m working for a big PC Gaming Company a customer support representative.

You can take a look at my portfolio on my artstation website (https://dethling.artstation.com/) or visit my deviantart profile (which also includes a lot of my old work: http://dethling.deviantart.com/)

I’m looking for any kind of organised work, like Indi-projects or a modding team as I made the experience that working in a team is always better (for learning, motivation and fun^^).

So if your team is looking for a 3D (Prop) Artist or if you have any feedback or hints for me how I can improve further or what I should take a closer look at, PLEASE feel free to post it.

Thanks in advance
Frerk Güntzler

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