Reply
Reply
 
Thread Tools Display Modes
PolyHertz's Avatar
Old (#1)
The newest version of ZBrush claims to support vector displacement maps, which I'd assumed meant they could be used like alphas are for sculpting, similar to how they're used in Mudbox:


However, looking in to them, it seems that they're essentially useless in ZBrush for anything but exports for rendering? Is this right?
(V) (;,,;) (V) woopwoopwoopwoop
Offline , dedicated polycounter, 1,678 Posts, Join Date Aug 2006, Location Minnesota Send a message via AIM to PolyHertz  
   Reply With Quote

Ace-Angel's Avatar
Old (#2)
Does it? I was under the impression Pixo won't do anything about VD until ZB5.

I'm not sure how the bakes are in that regard, but ZB in-itself, last I checked, didn't have any VD implementation like Mudbox does.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
Offline , veteran polycounter, 4,501 Posts, Join Date Apr 2011, Location Canada  
   Reply With Quote

PolyHertz's Avatar
Old (#3)
Yep, it does. But they only seem to be half-implemented:

http://www.pixologic.com/docs/index....placement_Maps
(V) (;,,;) (V) woopwoopwoopwoop
Offline , dedicated polycounter, 1,678 Posts, Join Date Aug 2006, Location Minnesota Send a message via AIM to PolyHertz  
   Reply With Quote

Bal's Avatar
Old (#4)
Do people actually use VD as a sculpting tool in Mudbox (not for rendering)?
Seems like such a hassle to create VD maps, don't really see what the point is, and it seems much more logical to go towards voxel sculpting instead (which Zbrush tries to do with Dynamesh).

But yeah, back on topic, I looked around and didn't find anything to actually use VD maps as you would in Mudbox in the latest Zbrush.
Offline , polycounter, 1,011 Posts, Join Date Jun 2006, Location Paris / France  
   Reply With Quote

cryrid's Avatar
Old (#5)
They're for exporting and rendering as far as I can tell.

When it comes to using them like that ear video, the insert brushes seem to be the way to go in ZB.
Offline , dedicated polycounter, 1,658 Posts, Join Date Oct 2009, Location Charlottetown  
   Reply With Quote

gray's Avatar
Old (#6)
Quote:
Originally Posted by Bal View Post
Do people actually use VD as a sculpting tool in Mudbox (not for rendering)?
Seems like such a hassle to create VD maps, don't really see what the point is, and it seems much more logical to go towards voxel sculpting instead (which Zbrush tries to do with Dynamesh).

But yeah, back on topic, I looked around and didn't find anything to actually use VD maps as you would in Mudbox in the latest Zbrush.
i use them for sculpting in some cases. if you need/want to make 3d brushes then vector displacement solves a lot of problems. you can capture pinching and undercuts. that makes the result much closer to what you want. you don't need to do any cleanup in creases for instance because you can bake the pinching in the brush.

i think the ear example was just to show you how versatile the techniques is not so much a real world scenario in most cases.
Offline , triangle, 441 Posts, Join Date May 2011,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch