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Graphics Programmer - Starbreeze/Overkill Sweden stockholm

GRAPHICS PROGRAMMER

Starbreeze and OVERKILL is looking for a graphics programmer to join our kick-ass team.

Job description:
As graphics programmer you will be responsible over the rendering pipeline of our in-house engine. The post requires you to work out of your own initiative, looking for oportunities to improve the graphics of our games with next-gen eye-candy while maintaining stable performance. You will be ambitious and self-driven with a passion for graphics.
The role includes but is not limited to:
Helping our graphics artists with their exporters
Providing artists with performance advice
Advising the art director during the design process
Implementing platform specific graphics features
Profiling the renderer and shaders
Debugging
Porting to new platforms
Overseeing outsourced porting work
Being responsible over your own work
Being approachable, friendly and eager to help

Qualifications:
Fluency in spoken & written English.
C++, object-oriented coding style.
Multi-threaded software design.
Direct3D 9 and Direct3D 11.
OpenGL.
Working experience as graphics programmer.

Additional Qualifications:
Any graphics profiling software
Any shader profiling software
Maya tools scripting
Please, provide us with relevant sample code together with your application:
We would preferably like a tech-demo that demonstrates your ability to write a renderer that uses a few interesting features. Even a small-scale, hobby project will do.
Maya UI script or exporter.
Any other code that demonstrates your coding style, tidiness and skill.
Send your application to jobs@starbreeze.com.
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