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Static Mesh vs Foliage lighting

polycounter lvl 11
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Spoon polycounter lvl 11
Hi guys,

I don't understand. Why is there such a big difference between how my foliage and static mesh is being lit? I have a lot of "glowing" mushrooms, which is not intended, so I placed a SM next to it, and it lightbakes completely different.

Any hints on how to improve my lihgtbake on the foliage?

9_zps1b31fc51.jpg

Replies

  • Fnitrox
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    Fnitrox polycounter lvl 6
    I think foliage mesh istances don't use baked light, so those you placed with the foliage tool will never have a lightmap baked at all resulting in "glowing" shrooms.

    afaik there's no fix to this untill EPIC decide to implement simpler shading modes for foliage to use baked lightmaps
  • JedTheKrampus
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    JedTheKrampus polycounter lvl 8
    You could have lightmapped foliage in Unreal Engine 3, but they still haven't reimplemented it for 4.
  • Spoon
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    Spoon polycounter lvl 11
    Thanks, both of you.
    What a shame. Well, today when I launched the editor, all my foliage had been removed. So, this would be a nice time to do some cluster assets of shrooms and just manually place them :)

    Thanks for clearing it up, both of you.
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