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2D games in Unity Best Practice

greentooth
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theStoff greentooth
Hey, I don't know if this has been asked before but I didn't see another thread so I'll ask just in case. I'm trying to figure out the most optimal way to create sprite based games in Unity. I've in the past made planes and had sprites as textures placed in 3D space but there is the issue of requiring square images even for rectangular sprites.

My most recent consideration would be to do everything through the GUI system. Would this be an optimal way to do things or would this negatively effect game performance. Is there another better way?

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