Author : afisher


Reply
Reply
 
Thread Tools Display Modes
Rurouni Strife's Avatar
Old (#26)
I think that turned out very nicely. Might be a bit Tri heavy but honestly, I'm not one to pick that apart (my personal scenes have a lot of geo in them... ;)

I really think exploring creating an outdoor facade where you have the "waterfall" right now would really add to the scene. Doesn't need a lot of detail, but great composition would go a long way.

I'm OK with the hallway fading to black, but if you took your circular room that you have now, attached it to the end of the hall and made it appear as if there was more in that direction, it could be pretty cool. It would let you experiment with Depth of Field too. It's almost a literal drag and drop!

What if you change your lights from being that dark to just a hint of dusk? Could be awesome, could be terrible, just another idea.

Overall though, it's quite well done!
Offline , triangle, 459 Posts, Join Date Feb 2010, Location Natick, MA Send a message via AIM to Rurouni Strife  
   Reply With Quote

RogelioD's Avatar
Old (#27)
@KennyTies: Thanks for the compliments! I know I've said it before but I've definitely been workin hard and its really good to know it's paying off ^.^

@MatsEffect: I'm workin on splashes, trying to learn from the splashes in the udk packages =P Thanks for the compliment on the scene though, appreciated!

@RurouniStrife: Thanks! As far as tri's, it is a bit much; but from the beginning I knew I didn't want any faceting and wanted things to look pretty crisp, even from up close. I think it's a pretty mid level scene as far as tri's go. It was definitely intentional.
Circular room in the end of the hallway is a GREAT idea! Definitely will play around with it! And I do have a good amount of depth of field on it- it's subtle but when it's off you can really tell it's not there.
Thanks for all the feedback- it's the only way to become better! Much appreciated!

Comments and Crits welcomed!
Currently Looking for Work

E S C A P E

FOLIO/EMAIL/RESUME/LINKEDIN/TWITTER
Offline , spline, 183 Posts, Join Date Sep 2011,  
   Reply With Quote

RogelioD's Avatar
Old (#28)
Breakdowns! Just about ready to call this done and move on to my next project!



















Currently Looking for Work

E S C A P E

FOLIO/EMAIL/RESUME/LINKEDIN/TWITTER
Offline , spline, 183 Posts, Join Date Sep 2011,  
   Reply With Quote

SirCalalot's Avatar
Old (#29)
Very nice breakdowns, sir!

With regards to the scene overall though, I think that you still need some sort of lighting contrast in the hallway leading into the distance, as it just seems to go to black quite quickly.

This (to me) reduces the scene 'interest' in quite a sizeable area of the image.

As well as this, the waterfall doesn't seem to have much cohesion and tends just to read as mist in the stills.

Just some thoughts on my end - keep up the good work!
Offline , polycounter, 859 Posts, Join Date Nov 2011, Location Birmingham, UK  
   Reply With Quote

cmtanko's Avatar
Old (#30)
the art work is great,.. loved the way it looked...

I wanna ask 1 thing, in the concept you see there is a "ATB Color Study", whats that for ??? Is it like formula, rule or some sort for texture color/saturation and all ????

nice work again,
Offline , spline, 151 Posts, Join Date Feb 2012, Location kathmandu, Nepal Send a message via Skype™ to cmtanko  
   Reply With Quote

SirCalalot's Avatar
Old (#31)
That would generally be the colour palette that the artist has given themselves to work with while creating the scene
Offline , polycounter, 859 Posts, Join Date Nov 2011, Location Birmingham, UK  
   Reply With Quote

matsman's Avatar
Old (#32)
What interesting texture sizes (I think that is what the arrowhead symbolises yes?)

Why not go for the time tested and computational optimized 512, 1024 and 2048?
-no need for cleverness... the font does all the work-
Offline , vertex, 29 Posts, Join Date Feb 2012, Location Delft, the netherlands Send a message via MSN to matsman Send a message via Skype™ to matsman  
   Reply With Quote

SirCalalot's Avatar
Old (#33)
I think that the numbers next to the triangle signify the triangle count for the model.
Offline , polycounter, 859 Posts, Join Date Nov 2011, Location Birmingham, UK  
   Reply With Quote

RogelioD's Avatar
Old (#34)
@cmtanko: I do believe SirCal was right in that the color study was just the artist expressing his pallete and use of colors. Thanks for the compliment on my piece, much appreciated!

@matsman: SirCal is absolutely right, the textures are all 1024x1024 and the numbers you are referring to art the Triangle counts for each model. Sorry if that was confusing, I apologize.

@SirCal: Thanks for the compliments on the breakdowns!
As you know, no work of art is ever truly "done". I absolutely agree with your assesment about the hallway and the waterfall- I just felt that with all the time I was utilizing to tinker with those issues, I could have been using it to work on a different piece. That is to say, I felt the tinkering wasn't paying off being that I'm pretty comfortable with how things turned out. It's something that I will definitely revisit when I have some spare time, but for now I working on some other stuff that needs the attention. Thanks for all the support, crits, and comments, I really do appreciate it! Are you working on anything at the moment? If so, link?
Currently Looking for Work

E S C A P E

FOLIO/EMAIL/RESUME/LINKEDIN/TWITTER
Offline , spline, 183 Posts, Join Date Sep 2011,  
   Reply With Quote

SirCalalot's Avatar
Old (#35)
No problem!
I am working on an environment at the moment, but it's still in the Maya block-out stage. I'll post up a thread when I start rearranging everything in UDK. (That way, there will actually be stuff for people to critique on )
Offline , polycounter, 859 Posts, Join Date Nov 2011, Location Birmingham, UK  
   Reply With Quote

letronrael's Avatar
Old (#36)
fire
Offline , spline, 182 Posts, Join Date Feb 2011, Location Montreal Send a message via Skype™ to letronrael  
   Reply With Quote

RogelioD's Avatar
Old (#37)
letronrael: Thanks dude!

SirCal: Can't wait to see what you're workin on!!! I'm giddy ^.^
Currently Looking for Work

E S C A P E

FOLIO/EMAIL/RESUME/LINKEDIN/TWITTER
Offline , spline, 183 Posts, Join Date Sep 2011,  
   Reply With Quote

Habboi's Avatar
Old (#38)
Came out great though I have to agree with the others, it's a shame the corridor at the back is so black. Could have made it more interesting to give the impression it's bigger than it actually is.
Habboi's Portfolio and Blog. - Looking for Work.
Currently working on A Hat in Time - Greenlight

"When in doubt, ask the polycount."
Offline , dedicated polycounter, 1,450 Posts, Join Date May 2010, Location England, a quaint little town just outside London. About 40 minutes away from Moorgate.  
   Reply With Quote

RogelioD's Avatar
Old (#39)
@Habboi Thanks! ^.^

Got a bit busy lately but definitely stuff trying to mess with some things here and there.
Currently Looking for Work

E S C A P E

FOLIO/EMAIL/RESUME/LINKEDIN/TWITTER
Offline , spline, 183 Posts, Join Date Sep 2011,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch