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First Time Low Poly Retopology

Hey guys,

I've spent a long time modelling but mostly lingered in my comfort zone for small projects, until recently. A sculpter in clay I decided to try ZBrush and later retopologise a low poly mesh to use in Unity, however I'm not entirely confident with character modelling and it was a grey area I avoided throughout the years.

Here's what I've been working on, using Blender for this stage and a hard cap of 1,500 tris. I'm out of practice and new to modelling characters and retopology, as I said, so I'd appreciate any tips. Also wondering if I should abandon using retopo and just box model it all, given the style and lack of detail I really need to include.

(The eyes are layered, with geometry over a sunken eye so I can use animated alpha textures for blinking.)

c648931274a7a7dd7c7048c1204b9f1e.png

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