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How extensive can UE4 Materials be?

polycounter lvl 12
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Spiffy polycounter lvl 12
At the moment I'm finishing up a a terrain material, this is the first time I've really used all of Unreals material features

Is this too extensive?, what kind of strain will it put on the engine?

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It serves around 6 terrain variations, should I be splitting it up between multiple materials?

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