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How to deal with hard surfaces

Hey dear quixel'er,
does anybody have a good suggestion how to deal with hard surfaces with sharp edges?
Assume I have a simple shape like a cylinder with 5 coners (see attachment) and I want to generate some kind of dulled metal texture with dDo. As you may imagine that such object has no useful normal maps. Sharp edges plain faces :poly142:
I wonder how I can select the edges in dDo to affect them. I want that all edges which are in the 3d-model should be altered.

kind regards
stuart

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