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Substance Designer : FX maps?

I've watched the new tutorials posted, and read the documentation on FX-maps. Though It really..barely..even touches the depth of them?
I am just extremely confused on how to use these FX maps, and they're the base of creating some great substances.

I understand a lot of it has to do with creating dynamic complex functions? I can not seem to find a lot of documentation on understanding what each does and when/how you use it. Which ones act as inputs, outputs...
I am just heavily confused! Ack!

I do not know what to ask to help me learn it, I just need someone to direct me.. So far all I know how to do is create a basic random rotation for a quadrant through the functions.. and how to stack quadrants, using input images/presets. Is that all there is to it, just blending and blending until I reach what I want?

Also, while it says it accepts greyscale, I always have to have it converted to a color because otherwise it is completely transparent on my FX. If I change the FX map to greyscale it just goes black.

I am so lost right now its almost painful.

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